UNITAF Future
UNITAF

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UNITAF members during an operation

Training

Set progression guardrails for a platform

Slug

training.progression.guardrails

Positions

4

Set the limits every training team works within on a platform, the platform's own ladder, and open access for a trial period.

Positions

4

Positions that currently hold this permission, and where. It can be granted: Everywhere, or on one platform. To change who holds it you need Grant permissions, and to hold this permission yourself, everywhere or for the same platform, event type or team. Unless marked, each post below holds it: Everywhere.

Settings it owns

16

Holding this permission lets you change these. All settings

  • Everyone else waits

    How long after release a role's slots open to members who have not unlocked it, when the area has not set its own. A medic is better than no medic.

    Key
    training.role_access.window_hours
  • Longest wait an area may set

    No combat area may make everyone else wait longer than this.

    Key
    training.role_access.window_max_hours
  • 1UP: how far along

    How far along their quickest access route a member must be to be 1UP, first after the unlocked.

    Key
    training.role_access.nearly_one_up_percent
  • 2UP: how far along

    How far along a member must be to be 2UP.

    Key
    training.role_access.nearly_two_up_percent
  • 1UP opens after release by

    How long after release members who are 1UP may take a role's slots.

    Key
    training.role_access.nearly_one_up_hours
  • 2UP opens after release by

    How long after release members who are 2UP may take them.

    Key
    training.role_access.nearly_two_up_hours
  • Access routes per role

    How many access routes one role may have. Fewer keeps the path easy to read.

    Key
    training.role_access.routes_per_role
  • Most an access route may ask

    The most hours, deployments or anything else one line in an access route may ask for.

    Key
    training.role_access.route_threshold_cap
  • A class-wanted slot holds for

    How long a slot that wants a class keeps for members of that class before it opens as normal.

    Key
    training.role_access.class_requirement_hours
  • SP an hour on operations

    The SP an hour deployed in a role earns in each skill its card requires. The old site gave 1.

    Key
    training.role_access.skill_points_combat
  • SP an hour at training

    The SP an hour at a training exercise earns in each skill it covers. The old site gave 3.

    Key
    training.role_access.skill_points_practice
  • Areas may keep a role to the unlocked

    Whether an area may say a role is never taken by someone who has not unlocked it, even when its slot would otherwise be empty. The field leader can still assign anyone, from the reserves or otherwise.

    Key
    training.role_access.allow_exclusion
  • Access routes may wait for a person

    Whether an access route may put the member in front of the training team rather than unlocking the role itself.

    Key
    training.role_access.allow_proposing
  • Old-site skill ratings count against a clean card

    The old site's negative skill ratings come across as corrections, so members can read them. The old site never let them change anyone's access, so they count against a clean card only when this is on. It applies on every platform.

    Key
    training.role_access.legacy_ratings_count
  • Open access until

    Until this day, nobody waits: every role's slots open to everyone at release. For trying open access and seeing what happens.

    Key
    training.role_access.open_access_until
  • Why access is open

    What members read about why access is open, and until when.

    Key
    training.role_access.open_access_reason