Training
Set progression guardrails for a platform
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Slug
- training.progression.guardrails
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Positions
- 4
Set the limits every training team works within on a platform, the platform's own ladder, and open access for a trial period.
Positions
4Positions that currently hold this permission, and where. It can be granted: Everywhere, or on one platform. To change who holds it you need Grant permissions, and to hold this permission yourself, everywhere or for the same platform, event type or team. Unless marked, each post below holds it: Everywhere.
- Unit Command Chairman Everywhere, as a post that holds every permission Commanding Officer Executive Officer Senior Enlisted Leader
Settings it owns
16Holding this permission lets you change these. All settings
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Everyone else waits
How long after release a role's slots open to members who have not unlocked it, when the area has not set its own. A medic is better than no medic.
- Key
- training.role_access.window_hours
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Longest wait an area may set
No combat area may make everyone else wait longer than this.
- Key
- training.role_access.window_max_hours
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1UP: how far along
How far along their quickest access route a member must be to be 1UP, first after the unlocked.
- Key
- training.role_access.nearly_one_up_percent
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2UP: how far along
How far along a member must be to be 2UP.
- Key
- training.role_access.nearly_two_up_percent
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1UP opens after release by
How long after release members who are 1UP may take a role's slots.
- Key
- training.role_access.nearly_one_up_hours
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2UP opens after release by
How long after release members who are 2UP may take them.
- Key
- training.role_access.nearly_two_up_hours
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Access routes per role
How many access routes one role may have. Fewer keeps the path easy to read.
- Key
- training.role_access.routes_per_role
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Most an access route may ask
The most hours, deployments or anything else one line in an access route may ask for.
- Key
- training.role_access.route_threshold_cap
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A class-wanted slot holds for
How long a slot that wants a class keeps for members of that class before it opens as normal.
- Key
- training.role_access.class_requirement_hours
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SP an hour on operations
The SP an hour deployed in a role earns in each skill its card requires. The old site gave 1.
- Key
- training.role_access.skill_points_combat
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SP an hour at training
The SP an hour at a training exercise earns in each skill it covers. The old site gave 3.
- Key
- training.role_access.skill_points_practice
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Areas may keep a role to the unlocked
Whether an area may say a role is never taken by someone who has not unlocked it, even when its slot would otherwise be empty. The field leader can still assign anyone, from the reserves or otherwise.
- Key
- training.role_access.allow_exclusion
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Access routes may wait for a person
Whether an access route may put the member in front of the training team rather than unlocking the role itself.
- Key
- training.role_access.allow_proposing
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Old-site skill ratings count against a clean card
The old site's negative skill ratings come across as corrections, so members can read them. The old site never let them change anyone's access, so they count against a clean card only when this is on. It applies on every platform.
- Key
- training.role_access.legacy_ratings_count
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Open access until
Until this day, nobody waits: every role's slots open to everyone at release. For trying open access and seeing what happens.
- Key
- training.role_access.open_access_until
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Why access is open
What members read about why access is open, and until when.
- Key
- training.role_access.open_access_reason