Roles
Progression
Members climb by deploying: tiers on each platform and in each combat area, classes in each role. What they reach is kept for good.
-
Areas with tiers
- 15
-
Members climbing
- 687
-
Steps reached this month
- 634
-
Open access
- Off
Arma 3
Tiers on A3 9
-
Step 1
10 hours
- Serve 10 hours in any role on Arma 3
283 here now · 589 reached
-
Step 2
50 hours
- Serve 50 hours in any role on Arma 3
89 here now · 306 reached
-
Step 3
100 hours
- Serve 100 hours in any role on Arma 3
88 here now · 217 reached
-
Step 4
250 hours
- Serve 250 hours in any role on Arma 3
48 here now · 129 reached
-
Step 5
500 hours
- Serve 500 hours in any role on Arma 3
51 here now · 81 reached
-
Step 6
1,000 hours
- Serve 1000 hours in any role on Arma 3
25 here now · 30 reached
-
Step 7
1,500 hours
- Serve 1500 hours in any role on Arma 3
3 here now · 5 reached
-
Step 8
2,000 hours
- Serve 2000 hours in any role on Arma 3
0 here now · 2 reached
-
Step 9
2,500 hours
- Serve 2500 hours in any role on Arma 3
2 here now · 2 reached
Guardrails for training teams
- Everyone else waits
- 72
- Longest wait an area may set
- 96
- 1UP: how far along
- 50
- 2UP: how far along
- 25
- 1UP opens after release by
- 24
- 2UP opens after release by
- 48
- Access routes per role
- 3
- Most an access route may ask
- 250
- A class-wanted slot holds for
- 24
- SP an hour on operations
- 1
- SP an hour at training
- 3
- Areas may keep a role to the unlocked
- Yes
- Access routes may wait for a person
- Yes
- Old-site skill ratings count against a clean card
- No
Arma Reforger
Tiers on Reforger 9
-
Step 1
10 hours
- Serve 10 hours in any role on Arma Reforger
41 here now · 41 reached
-
Step 2
50 hours
- Serve 50 hours in any role on Arma Reforger
0 here now · 0 reached
-
Step 3
100 hours
- Serve 100 hours in any role on Arma Reforger
0 here now · 0 reached
-
Step 4
250 hours
- Serve 250 hours in any role on Arma Reforger
0 here now · 0 reached
-
Step 5
500 hours
- Serve 500 hours in any role on Arma Reforger
0 here now · 0 reached
-
Step 6
1,000 hours
- Serve 1000 hours in any role on Arma Reforger
0 here now · 0 reached
-
Step 7
1,500 hours
- Serve 1500 hours in any role on Arma Reforger
0 here now · 0 reached
-
Step 8
2,000 hours
- Serve 2000 hours in any role on Arma Reforger
0 here now · 0 reached
-
Step 9
2,500 hours
- Serve 2500 hours in any role on Arma Reforger
0 here now · 0 reached
Guardrails for training teams
- Everyone else waits
- 72
- Longest wait an area may set
- 96
- 1UP: how far along
- 50
- 2UP: how far along
- 25
- 1UP opens after release by
- 24
- 2UP opens after release by
- 48
- Access routes per role
- 3
- Most an access route may ask
- 250
- A class-wanted slot holds for
- 24
- SP an hour on operations
- 1
- SP an hour at training
- 3
- Areas may keep a role to the unlocked
- Yes
- Access routes may wait for a person
- Yes
- Old-site skill ratings count against a clean card
- No
Arma 4
Tiers on A4 9
-
Step 1
10 hours
- Serve 10 hours in any role on Arma 4
0 here now · 0 reached
-
Step 2
50 hours
- Serve 50 hours in any role on Arma 4
0 here now · 0 reached
-
Step 3
100 hours
- Serve 100 hours in any role on Arma 4
0 here now · 0 reached
-
Step 4
250 hours
- Serve 250 hours in any role on Arma 4
0 here now · 0 reached
-
Step 5
500 hours
- Serve 500 hours in any role on Arma 4
0 here now · 0 reached
-
Step 6
1,000 hours
- Serve 1000 hours in any role on Arma 4
0 here now · 0 reached
-
Step 7
1,500 hours
- Serve 1500 hours in any role on Arma 4
0 here now · 0 reached
-
Step 8
2,000 hours
- Serve 2000 hours in any role on Arma 4
0 here now · 0 reached
-
Step 9
2,500 hours
- Serve 2500 hours in any role on Arma 4
0 here now · 0 reached
Guardrails for training teams
- Everyone else waits
- 72
- Longest wait an area may set
- 96
- 1UP: how far along
- 50
- 2UP: how far along
- 25
- 1UP opens after release by
- 24
- 2UP opens after release by
- 48
- Access routes per role
- 3
- Most an access route may ask
- 250
- A class-wanted slot holds for
- 24
- SP an hour on operations
- 1
- SP an hour at training
- 3
- Areas may keep a role to the unlocked
- Yes
- Access routes may wait for a person
- Yes
- Old-site skill ratings count against a clean card
- No
Guardrails on every platform
Every platform uses these unless it sets its own.
- Everyone else waits
- 72
- Longest wait an area may set
- 96
- 1UP: how far along
- 50
- 2UP: how far along
- 25
- 1UP opens after release by
- 24
- 2UP opens after release by
- 48
- Access routes per role
- 3
- Most an access route may ask
- 250
- A class-wanted slot holds for
- 24
- SP an hour on operations
- 1
- SP an hour at training
- 3
- Areas may keep a role to the unlocked
- Yes
- Access routes may wait for a person
- Yes
- Old-site skill ratings count against a clean card
- No