4 Apr 2026 ยท Headquarters/Unit-wide Announcements
J7 Updates April 2026
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Published
- 4 Apr 2026
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This is a J7 update.
Part of this update focuses on how FTX will be structured.
Currently, we have Theory and Practical FTXs. Theory FTXs has primarily taken place on Discord with minimal in-game activity, while Practical FTXs involves being given information step-by-step, followed by some practice to develop the newly learned skill.
The new change is as follows:
A Theory FTX will now involve all relevant skills being discussed and explained throughout the session, with practical elements included where appropriate. The purpose will still usually be practical exercises, but the instructors will cover the theory in more detail.
A Practical FTX will focus more on practicing skills rather than teaching them directly, and trainees will develop through feedback on their practice rather than learning theory specifically.
Hopefully this will ensure players who want more tuition can get it, whilst players who think they have a good grasp of the FM content already, will be able to go practice it.
Logistics
What’s changed- Vehicle sustainment has evolved, more detail added to help you get up to speed and more clear detail on what is expected.
- New Policy 1665, to clear up who is to provide resolution for issues with vehicle repair issues or bugs. This also intends to help GMs stay directly informed of technical issues with the modset used.
- Update to the definition of Resupply Points: Roadmap link
- Implementation of LOGPACK system
- We're looking for more feedback from members in general for the LOGPACK system, be sure to check it on the roadmap and leave a comment with your thoughts
Marksmanship
What’s changed- Fixed Manual Spotter skills
- SF Spotter FTX
- N/A
UAS -> RPS
What’s changed- Content submission and new roles approved
- Renaming the area of UAS towards RPS. Which stand for Remotely Piloted Systems
- 60–80% of the FM. Will flesh out draft and discuss with J6
- Will make and assign skills for roles
- N/A
Anti Vehicle
What’s changed- Testing new MAAWS mod for possible new policy and skills to add greater roles to MAT and HAT
- AA re-write of policy to properly outline procedures (early days, I am only starting to brainstorm the SOP currently – 3+ month time horizon)
- We are still looking for instructors and observers in this area
Core Infantry
What’s changed- There has been a removal of MOUT skills. J6 is rewriting it to support this change
- SF Skill area/sub area of CI
- N/A
Medical
What’s changed- No changes at this time
- BABE will be split into a non-medic and medic version
- Implementation of surgery for treating broken limbs
- N/A
Rotary
What’s changed- No changes at this time
- Reviewing the FM and FMDG to ensure alignment with TT expectations
- Developing new FTXs covering a full range of scenarios, including basic piloting, cargo operations, anti-air threats, and weapons/CAS
- N/A
Fixed Wing
What’s changed- Officially nothing
- FM changes TBD for basic flight controls and basic communications
- FTX planning and scheduling
- Creating FM for weapons systems and armed aircraft
- Rethinking roles for fixed wing
How you can help
- We are still looking for Chief instructors, instructors and observers in this area
Cavalry
What’s changed- Have a general FTX plan for 1 FTX
- Changes to vehicle communication and tactics and movement
- FM to be published
- Changes to roles
- Skills that are role-specific to be published
- Get an FTX plan for all FTXs
- We are still looking for instructors and observers in this area
Combat Leadership
What’s changed- N/A
- Review of content for leaders and development of first key areas:
- Map symbology
- Control measures
- Building stones of offensive tactics
- Applied offensive tactics
- Building stones of defensive tactics
- Applied defensive tactics
- Reconnaissance fundamentals
- Types of reconnaissance patrol
How you can help
- Comment on roadmap items accordingly
Field Leadership
What’s changed- Orbat policy regarding orbat compositions already announced in previous announcement
What’s planned
- Creating skill for Field leadership
- Creating guides on how to become a Field leader
- Fine tuning roles
How you can help
- Comment on roadmap items accordingly
Communication
What’s changed- N/A
- Combined roadmap item with Fixed wing and Rotary TT for Cohesive Air communication plan to structure it
How you can help
- Still looking for Chief Instructors and instructors for this team
Engineering
What's changed- Engineering equipment group has been added to the FM, now you get a more details on what tools you have access to and how they work
- Explosive recognition Some update to the classification of the different explosives as well cleaning up the skills attached for it
- Expanded roles to allow more focused expectations and push towards teamwork
- If you're interested in training for Engineering roles, be sure to send a message in https://discord.com/channels/573494917998051348/1075009730923204671
Fire Support
What's changed- We finally had ops using the new system
- Fire support loadouts, loadouts should be more consistent across factions and provide all the tools needed, if you notice parts of the loadout missing during operations, please send a note in https://discord.com/channels/573494917998051348/701897206789177345.
- Update to the call for fire procedure to better fit into Arma and how we operate, cutting down on procedures that increase computing complexity.
- Rebalance of SP progression across all roles, we're looking into easing up access to entry roles with just one FTX.
- Make missions with Fire Support! We're putting the building blocks in place for the format, but with how rare it is used there can be areas or parts that don't fit right into operational settings and we'd love to know and get feedback on it.