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UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/G305 · Ground vehicles

Commanding a vehicle

Passages
16
Reading time
4 mins
Views
85
Owned by
Unit Command
Platforms
Every platform
Role cards
9 cards
Published
23 Sep 2026
On this page

Tactical command tips

Vehicle commanders must anticipate enemy threats before contact. Prioritize targets by danger: armour and ATGMs first, then unguided anti-tank infantry. Avoid skyline exposure; stay on low ground and shift position after engagement to avoid counterfire. Never drive directly out of overwatch; reposition laterally or reverse first.

Give orders to a crew member

  • Alert with their crew position: e.g. “DRIVER” or “GUNNER”
  • Give the order: e.g. “REVERSE” or “SCAN LEFT”

Direct a driver using intent

  • State the destination and intended route when possible.
  • Repeat or re-confirm instructions if the driver's response is delayed or unclear.

Direct a driver using specific instructions

  • Use the format: Give orders to a crew member FM/BS-1363
  • Give visual cues only within the driver's visible sector (11 to 1 o'clock),
  • Time commands to allow for heavy-vehicle response delay,
  • Provide close guidance when in formation or near infantry,
  • Repeat or re-confirm instructions if the driver's response is delayed or unclear.

Direct a gunner

  • Define the gunner's left and right arcs using bearings, clock-ray, or landmarks.
  • Use optics to verify distant threats before engagement.
  • Update the crew on friendly positions to prevent fratricide.
  • Account for commander vs gunner viewpoint differences when giving aim or engagement cues.
  • Watch your gun direction and vehicle safety when moving in tight areas to avoid hitting obstacles.

Commander initiated engagements (CIE)

  • Alert: Focus the gunner. 
  • Ammo/Weapon: Tell the gunner what system/ammo to use. Use specific shorthand (e.g., SABOT, HE, Coax, MG, Smoke).
  • Target Description: Tell the gunner what the target is. For vehicles/aircraft Vehicle class identification FM/G18 should be used, other targets may include infantry, gun emplacement or a building
  • Direction: Give an unambiguous direction indication and an approximate range relative to the vehicle. Distance helps set lead, ammo choice, and sights.
    • Accepted direction formats:
      • Clock + distance,
      • Degrees + distance,
      • Relative + distance.

Movement status: Give movement to help lead. Use short phrases: moving Left to Right, moving away, moving towards, stationary, stopped, on the move. If speed is important, add fast / slow.

Give a Commander initiated engagement (CIE)

Skip sections if they are not required.

  • Announce “GUNNER” or “DESIGNATE*”,
  • State the weapon/ammo the gunner should use,
  • Describe the target and, if needed, the point of aim
  • State the direction and range using one of the following:
    • Clock + distance: 
    • Degrees + distance: 
    • Relative + distance: 
  • State the movement status
  • Gunner: Announce “IDENTIFIED” when the gun is on target.
  • Gunner: Announce “NOT SEEN” if the target cannot be found.
  • Commander: Talk the gunner on to the target if needed Talk gunner on to target FM/BS-1371,
  • Proceed with Execute an engagement FM/BS-1372.

*Only if using the Hunter/Killer system.

Give a Gunner initiated engagement (GIE)

Alert the commander to a target

Give fire control commands to a gunner

  • “FIRE”: Fire immediately,
  • “FIRE AND ADJUST”: Fire immediately and adjust for follow-up if target is missed,
  • “AT MY COMMAND”: Acquire target but await “FIRE” command.

Talk gunner on to target

  • Give instructions to traverse left or right
  • When close to the target announce “STEADY” to slow the speed and allow the gunner to locate the target
  • Announce “ON” when the gunner is aiming at the correct target

Call and Correct Round Impacts

  • When a round is fired, call the effect it has on the target:
    • “TARGET”:  Round hit the target
    • “OVER/SHORT”: Round missed long / short,
    • “LOST”: Round impact was unseen,
    • “DOUBTFUL”:  Round passed to the left or right of the target but the range seems correct,
    • “REENGAGING”: the gunner is preparing to fire again with corrections if needed,
    • “CEASE FIRE”:  Gunner should stop engaging the target.
  • When required apply target corrections:
    • “ADD ONE/DROP ONE”: Move aim up / down,
    • “MORE LEAD/LESS LEAD”: Move aim further ahead or closer to a moving target.

Hunter-Killer observe override

A Hunter‑Killer Observation Override synchronises commander and gunner sights to allow rapid target acquisition by slewing one sight to the point observed by the other.

  • Function: Syncs commander and gunner sight lines so a target viewed by one can be observed or engaged by the other without separate manual laying.
  • Gunner / Commander- Observe: Using Observe moves the user's sight to the point currently targeted by the other sight, permitting immediate visual confirmation.
  • Commander- Override: Using Override slews the gunner sight to the commander's aim point, enabling the gunner to acquire and engage the same target quickly.

Alert a gunner when using Hunter-Killer override

If using the hunter-killer override, alert the gunner with "DESIGNATE" before taking control of the turret.

React to vehicle damage

  • Vehicle weapon disabled: 
    • Move vehicle back in cover, 
    • Report "[your callsign] WEAPON DISABLED" on command net, 
    • Stay in vehicle and await orders.
  • Vehicle mobility disabled:
    • Report up  "[your callsign] MOBILITY DISABLED" on command net, 
    • Stay and defend vehicle if safe, 
    • Dismount vehicle and regroup near cover if not safe to stay in the vehicle.
  • Vehicle disabled (or weapon and mobility disabled): 
    • Report  "[your callsign] VEHICLE DISABLED" on command net, 
    • Stay in vehicle if safe, 
    • Dismount vehicle and regroup near cover if not safe to stay in the vehicle.

React to vehicle destroyed

  • As the commander, If you identify that the vehicle is damaged and poses a risk to the crew, announce "BAIL, BAIL, BAIL"
  • Exit the vehicle,
  • Move to cover
  • Report  "[your callsign] VEHICLE DESTROYED, [number of casualties] CASUALTIES" on command net, with the number of personnel wounded accounting for any still in the wreck.

On role cards

Next in Ground vehicles

FM/G327 Gunning a vehicle