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UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/G77 · Loadouts and Factions

Role specific policies

Passages
8
Reading time
3 mins
Views
64
Owned by
Unit Command
Platforms
Every platform
Published
23 Sep 2026
On this page

Role specific: Infantry

Assistant automatic rifleman (AAR) / Assistant machine-gunner (AMG)

  • a backpack capable of carrying a 600-1000 rounds for the supported weapon (not exceeding weight limits)
  • (optionally) a spare barrel or water to cool the machine gun
  • binoculars to direct the gunner's fire

Automatic rifleman (AR) / Machine-gunner (MMG)

  • a automatic rifle capable of suppressive fire in a fireteam role
  • their higher-capacity magazines should not be usable by the standard-issue infantry rifle
  • if light machine guns were not used by this faction in an AR capacity the use of a light support weapon is permitted
  • for medium machine-gunners a 7.62x51 NATO calibre Weapon or greater

Role specific: Medics

Combat Life Saver

A CCL including the following additional items:

EquipmentMinimumOptimal
Elastic Bandage20x40x
Packing Bandage10x20x
Quikclot10x20x
Epinephrine Auto Injector4x8x
King LT2x8x
Morphine Auto Injector2x8x
Splint4x6x
Surgical Kit1x1x
Tourniquet8x10x
Ammonium Carbonate1x4x
Combat pill pack2x4x
Purple Smoke Grenade2x2x

Combat Medic

A CCL including the following additional items:

EquipmentMinimumOptimal
16g IV4x10x
Elastic Bandage20x40x
Packing Bandage10x20x
Quikclot10x20x
Blood (1000ml)5x5x
Blood (500ml)5x5x
Blood (250ml)Optional10x
Epinephrine Auto Injector2x10x
King LT2x8x
Suction Tube1x1x
Morphine Auto Injector2x10x
Scalpel5x10x
Retractor1x1x
Clamp11
Bone Plate5x10x
Splint4x6x
Surgical Kit1x1x
Tourniquet8x10x
Ammonium Carbonate1x4x
Combat pill pack2x4x
Purple Smoke Grenade2x2x

Squad Medic

As per Combat Medic, with the following changes:

  • Norepinephrine: +4 units minimal, +8 units optimal.
  • Phenylephrine: +4 units minimal, +6 units optimal.
  • Nitroglycerin: +2 units minimal, +8 units optimal.
  • Pulse Oximeter: +1

 

Platoon Medic

A CCL including the following additional items:

EquipmentMinimumOptimal
16g IV4x10x
Accuvac1x1x
Automated External Defibrillator1x1x
Elastic Bandage20x40x
Packing Bandage10x20x
Quikclot10x20x
Blood (1000ml)5x5x
Blood (500ml)5x5x
Blood (250ml)Optional5x
BodybagOptional1x
EACA4x10x
Epinephrine Auto Injector2x10x
FentanylOptional4x
Field Blood Transfusion Kit (250ml)Optional2x
Field Blood Transfusion Kit (500ml)Optional2x
KingLT2x8x
Scalpel5x10x
Retractor1x1x
Clamp1x1x
Bone Plate5x10x
Morphine Auto Injector2x10x
Norepinephrine4x8x
Phenylephrine4x6x
Nitroglycerin2x8x
Pulse Oximeter1x1x
Splint4x6x
Surgical Kit1x1x
Tourniquet8x10x
TXA4x8x
Ammonium Carbonate1x4x
Combat pill pack2x4x
Purple Smoke Grenade2x2x

SF Medic

A CCL including the following additional items:

EquipmentMinimumOptimal
16g IV4x10x
AED-X1x1x
Amiodarone2x6x
Elastic Bandage20x30x
Packing Bandage10x20x
Quikclot10x20x
Blood (1000ml)5x5x
Blood (500ml)5x5x
Blood (250ml)Optional5x
BodybagOptional1x
EACA4x6x
Epinephrine Auto Injector2x10x
FAST IO2x6x
Field Blood Transfusion Kit (250ml)Optional2x
Field Blood Transfusion Kit (500ml)Optional2x
KingLT2x8x
Lidocaine2x6x
Morphine Auto Injector2x10x
Norepinephrine4x8x
Phenylephrine4x6x
Nitroglycerin2x8x
Splint4x6x
Surgical Kit1x1x
Tourniquet8x10x
TXA4x8x
Ammonium Carbonate1x4x
Combat pill pack2x4x
Scalpel5x10x
Retractor1x1x
Clamp1x1x
Bone Plate5x10x
Purple Smoke Grenade2x2x

Technicians from a Medical Emergency Response Team (MERT) and Combat Medical Team (CMT)

All roles must contain a CCL in addition to:

  • MERT roles may in addition include Flight Crew uniforms/helmets
EquipmentMinimumOptimal
16g IV4x10x
Accuvac1x1x
AED-X1x1x
Amiodarone2x6x
Elastic Bandage20x40x
Packing Bandage10x20x
Quikclot10x20x
Blood (1000ml)5x5x
Blood (500ml)5x5x
Blood (250ml)Optional5x
BodybagOptional1x
EACA4x10x
Epinephrine Auto Injector4x10x
FAST IO2x6x
FentanylOptional4x
Field Blood Transfusion Kit (250ml)Optional2x
Field Blood Transfusion Kit (500ml)Optional2x
KingLT2x8x
Lidocaine2x6x
Morphine Auto Injector2x10x
Norepinephrine4x8x
Phenylephrine4x6x
Nitroglycerin2x8x
Pulse Oximeter1x1x
Splint6x6x
Tourniquet8x10x
TXA4x8x
Ammonium Carbonate1x4x
Combat pill pack2x4x
Scalpel5x10x
Retractor1x1x
Clamp1x1x
Bone Plate5x10x
Personal Aid KitOptional1x
Purple Smoke Grenade2x2x

MERT/CMT Leader/Officer

  • Long Range Radio
  • CCL
  • The same medical equipment as the technicians above.

Role specific: Communications

Forward Observer

  • artillery range table
  • a microDAGR
  • a Vector21

Forward Air Controllers

  • equipment capable of laser-designating targets
  • colored smoke for marking locations or LZs

Joint Fires Observer

  • both the Forward Observer's and Forward Air Controller’s equipment
    • Laser Designator
    • Vector21 in backpack

Role specific: Combat Support

EOD Specialist

  • where available, explosive resistant body armour
  • a mine detector
  • a defusal kit
  • marking equipment, such as flags or spray paint
  • (optionally) a demining UGV
  • (optionally) small charges for detonating hostile UXOs

Combat Engineer

  • where available, explosive resistant body armour
  • explosive charges or mines and associated equipment for detonation
  • AN-M14 Incendiary Grenades (where applicable)

Role specific: Cavalry

  • a noise suppressing crew helmet (except light vehicle crewman, which are issued the standard CCL)

Role specific: Aircrew

  • a noise suppressing crew helmet

Role specific: Special Forces

Special Forces are typically given more leniency in what gear and modifications they are allowed to employ, or such restrictions are more loosely enforced. The way to reflect that in your loadouts can be done via allowance of non-ballistic headgear, a change in standard scope or attachments, or added flavour to the uniform.

SF Loadouts must include:

  • A suppressed weapon, where applicable.
  • SF Missileman: An appropriate Anti-Vehicle weapon.
  • SF Medic: As per Role specific: Medics FM/BP-397.
  • SF Team Leader: Era appropriate Squad Leader level equipment.
  • SF Commander: Era appropriate Company Commander level equipment.
  • SF Sapper: Disposal and detection equipment equivalent of the faction Combat Engineer and EOD.
  • SF Marksman: As per Marksman loadout [regular/SF] FM/BP-669.

Role specific: Fire support

All Fire Support

All fire support roles require the following equipment in addition to the Core Combat Load (CCL) FM/BP-387;

  • Artillery Range table, 
  • Map Tool, 
  • Plotting Board, 
  • Entrenching Tool, 
  • Binoculars or Rangefinder equipment.

Mortarmen

All Mortarmen requires the following equipment;

  • Backpack with CSW rounds, at a minimum 1x HE Round and 1x Smoke Round,
  • Mortarman (Gunner) should be assigned a Ace CSW Tube appropriate for the faction,
  • Mortarman (Assistant) should be assigned the Baseplate for the gunner's tube.

Fire Support Chief and Mortar/Artillery Section Leader

Fire Support Chief and Mortar/Artillery Section Leaders may be given in addition; 

  • GPS, DAGR or microDAGR, 
  • Vector 21, 
  • Long Range Radio capability,
  • BFT.

All equipment allocation must comply with Era's and technological capability FM/BP-386.

Next in Loadouts and Factions

FM/G79 Arsenals