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Leadership 137
-
Leadership of field elements 31
- FM/G400 Field Leadership Roles
- FM/G218 Mission planning process
- FM/G219 SMEAC — 5 paragraph operations order
- FM/G220 METT-TC — tactical planning considerations
- FM/G221 Planning a mission
- FM/G401 Commanding Through Subordinate Leaders
- FM/G403 Field Leadership Continuity
- FM/G402 Platoon and Company Command Teams
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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
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FMDG Field Leadership
-
-
FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1023 · v1.01
METT-TC breakdown
- Code
- FM/BG-1023
- Kind
- Guide
- Version
- v1.01 1yr ago
- Views
- 352
- Platforms
- As its document
- Published by
- Cpl Ross 22 Jul 2025
- Last material change
- v1.00 Initial SOP Port
12 words added, 6 words removed. Title changed from "METT-TC Breakdown" to "METT-TC breakdown".
v1.00
v1.01
Mission
Clarify the task:
What must be done?
Why is it being done?
Who is involved?
Where and when is it happening?
This sets the foundation for your entire plan.
Enemy
Understand the threat:Composition: Infantry, mechanized, armor, air?
Capabilities: AT/AA, artillery, CAS?
Size: Squad? Platoon? Reinforced?
Location: Known or suspected?
Posture: Patrolling, defending, attacking?
These factors inform a threat assessment to shape friendly actions.
Terrain & Weather (OCOKA)
Use OCOKA to assess terrain:
Observation & Fields of Fire: Visibility and weapon use
Cover & Concealment: Protection and stealth
Obstacles: Rivers, steep hills, barriers
Key Terrain: Areas offering tactical advantage
Avenues of Approach: Routes for friendly/enemy movement
Weather can also affect visibility, take in to account:
Time of day, moon phase
Fog, rain, cloud cover
Forecast changes (e.g., dawn/dusk, moonrise)
Troops & Support
Account for all friendly assets:
ORBAT and available units
Attached elements (e.g., medics, JTACs)
Support assets (vehicles, CAS, artillery)
Know your capabilities and limits before committing to an approach.
Time
Time affects tempo and feasibility:
Mission deadlines or time-sensitive phases
Consider natural transitions (sunrise, sunset)
Adjust pace based on time constraints
Use time to pace movement, synchronize phases, or avoid detection.
Civilians
Civilians can complicate operations:
May be neutral, hostile, or mixed
Can serve as lookouts or blend with insurgents
Requires clear Rules of Engagement (ROE)
Ensure ROE is unambiguous to avoid hesitation or collateral damage.
Where it appears
On role cards
No role card holds this passage yet.