-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
-
Theatres and Campaigns
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1236 · v1.01
Temporary Experience Requirements Explained
- Code
- FM/BG-1236
- Kind
- Guide
- Version
- v1.01 1yr ago
- Views
- 1,155
- Platforms
- As its document
- Published by
- LtCol James 12 Sep 2025
- Last material change
- v1.00 Initial
No words changed between v1.00 and v1.01.
v1.00
Your role access is determined by your skills, experience with those skills, and the specific roles that utilize them. With over 100 roles in UNITAF, creating detailed skill breakdowns for every role is a substantial undertaking that cannot be completed overnight.
Estimated Role Cards
To ensure the entire unit can transition to the new system immediately, some roles are tagged as **"Estimated"**. These roles use a transitional approach:
Temporary skill blocks simulate role-specific experience
Estimated access levels are calculated based on these placeholder blocks
Similar to LTS functionality but with improved accuracy and fewer limitations
Current State: Estimated roles provide functional access levels that closely mirror the previous LTS system while addressing many of its shortcomings. As development progresses, estimated role cards will be upgraded to the full FTS3 standard with detailed, role-specific skill requirements.
Important Note: When roles transition from "Estimated" to "Verified" status, your access level may change (either increase or decrease) as the requirements become more precise and role-specific.
This approach allows UNITAF to:
Maintain operations during the transition period
Provide immediate access to the improved FTS3 system
Ensure continuity while detailed role cards are developed
Gradually improve role accuracy over time
The estimated system serves as a bridge, ensuring no disruption to unit operations while we build toward the comprehensive FTS3 vision.
v1.01
Your role access is determined by your skills, experience with those skills, and the specific roles that utilize them. With over 100 roles in UNITAF, creating detailed skill breakdowns for every role is a substantial undertaking that cannot be completed overnight.
Estimated Role Cards
To ensure the entire unit can transition to the new system immediately, some roles are tagged as **"Estimated"**. These roles use a transitional approach:
Temporary skill blocks simulate role-specific experience
Estimated access levels are calculated based on these placeholder blocks
Similar to LTS functionality but with improved accuracy and fewer limitations
Current State: Estimated roles provide functional access levels that closely mirror the previous LTS system while addressing many of its shortcomings. As development progresses, estimated role cards will be upgraded to the full FTS3 standard with detailed, role-specific skill requirements.
Important Note: When roles transition from "Estimated" to "Verified" status, your access level may change (either increase or decrease) as the requirements become more precise and role-specific.
This approach allows UNITAF to:
Maintain operations during the transition period
Provide immediate access to the improved FTS3 system
Ensure continuity while detailed role cards are developed
Gradually improve role accuracy over time
The estimated system serves as a bridge, ensuring no disruption to unit operations while we build toward the comprehensive FTS3 vision.
Your role access is determined by your skills, experience with those skills, and the specific roles that utilize them. With over 100 roles in UNITAF, creating detailed skill breakdowns for every role is a substantial undertaking that cannot be completed overnight.
Estimated Role Cards
To ensure the entire unit can transition to the new system immediately, some roles are tagged as **"Estimated"**. These roles use a transitional approach:
Temporary skill blocks simulate role-specific experience
Estimated access levels are calculated based on these placeholder blocks
Similar to LTS functionality but with improved accuracy and fewer limitations
Current State: Estimated roles provide functional access levels that closely mirror the previous LTS system while addressing many of its shortcomings. As development progresses, estimated role cards will be upgraded to the full FTS3 standard with detailed, role-specific skill requirements.
Important Note: When roles transition from "Estimated" to "Verified" status, your access level may change (either increase or decrease) as the requirements become more precise and role-specific.
This approach allows UNITAF to:
Maintain operations during the transition period
Provide immediate access to the improved FTS3 system
Ensure continuity while detailed role cards are developed
Gradually improve role accuracy over time
The estimated system serves as a bridge, ensuring no disruption to unit operations while we build toward the comprehensive FTS3 vision.
Where it appears
Lives in
FM/G266 Combat Leadership ExperienceAlso in
On role cards
On 59 role cards in 9 combat areas.
Named on
-
Acting Fireteam Leader (≤5)
Combat Leadership
-
Fireteam Leader (≤6)
Combat Leadership
-
Infantry Team Leader (≤8)
Combat Leadership
-
Squad Leader (≤15)
Combat Leadership
-
SF Team Leader (≤6)
Combat Leadership
-
Squad Commander (≤15)
Combat Leadership
-
Platoon Sergeant
Field Leadership
-
Squad Commander (≤28)
Field Leadership
-
Platoon Commander (≤32)
Field Leadership
-
Platoon Leader (≤45)
Field Leadership
-
Platoon Commander (≤45)
Field Leadership
-
SF Commander (≤45)
Field Leadership
-
Platoon Commander (≤64)
Field Leadership
-
Company Commander (≤64)
Field Leadership
-
Company Commander (≤128)
Field Leadership
-
War Correspondent
Mission Support
-
Civillian Roleplayer
Mission Support
-
Assistant Game Master
Mission Support
-
Game Master (≤15)
Mission Support
-
Game Master (≤32)
Mission Support
-
Game Master (≤64)
Mission Support
-
OPFOR Roleplayer
Mission Support
-
Lead Game Master (≤15)
Mission Support
-
Lead Game Master (≤32)
Mission Support
-
Lead Game Master (≤64)
Mission Support
-
Light Vehicle Crewman (Driver)
Cavalry
-
Light Vehicle Crewman (Gunner)
Cavalry
-
Light Vehicle Crewman (Commander)
Cavalry
-
Light Vehicle Section Commander
Cavalry
-
AFV Crewman (Driver)
Cavalry
-
AFV Crewman (Gunner)
Cavalry
-
AFV Crewman (Commander)
Cavalry
-
AFV Section Commander
Cavalry
-
MBT Crewman (Driver)
Cavalry
-
MBT Crewman (Gunner)
Cavalry
-
MBT Crewman (Commander)
Cavalry
-
MBT Section Commander
Cavalry
-
Rotary Crew Chief (General)
Rotary Aircrew
-
Rotary Observer (General)
Rotary Aircrew
-
Rotary Gunner (General)
Rotary Aircrew
-
Rotary Pilot (General)
Rotary Aircrew
-
Rotary Weapon Systems Operator (Attack)
Rotary Aircrew
-
Rotary Pilot (Multi)
Rotary Aircrew
-
Rotary Pilot (Attack)
Rotary Aircrew
-
Fixed-wing Pilot (General)
Fixed-wing Aircrew
-
Fixed-wing Weapons Systems Operator
Fixed-wing Aircrew
-
Fixed-wing Pilot (CAP)
Fixed-wing Aircrew
-
Fixed-wing Weapons Systems Officer
Fixed-wing Aircrew
-
Fixed-wing Pilot (CAS)
Fixed-wing Aircrew
-
Fixed-wing Pilot (Multi-role)
Fixed-wing Aircrew
-
Fixed-wing Pilot (Flight Leader)
Fixed-wing Aircrew
-
Dev/WIP: Transactional Radio User (FTL Testing)
Rolecard Development
-
sUAS Operator (Reconnaissance)
Remotely Piloted Systems
-
UAS Operator (Reconnaissance)
Remotely Piloted Systems
-
UAS Operator (Attack/Reconnaissance)
Remotely Piloted Systems
The other 4 roles read it through these cards.
By combat area
-
Core Infantry
1 of 13
-
Cavalry
Every role
- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
- MBT Crewman (Commander)
- MBT Section Commander
-
Rolecard Development
1 of 11