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Vehicles 147
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UNIHELP
Every role card
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1273 · v1.03
Issuing a fire mission to crews
- Code
- FM/BG-1273
- Kind
- Guide
- Version
- v1.03 1yr ago
- Views
- 252
- Platforms
- As its document
- Published by
- Cpl Ross 19 Sep 2025
- Last material change
- v1.00 Initial
8 words added, 5 words removed.
v1.02
Fire missions are given by the Fire Controller in the following format :
Gun/Section number
Target Reference Point or Pre-Planned Target
Release method
Type of round
Ammo information
Number of rounds
Charge
Azimuth
Elevation
1. Gun/Section number
Proword Meaning
All guns Refers to all elements in the Battery or Section
Section (#) Refers to all guns in the given Section(s)
Gun (#) Refers to the given gun
2. Target Identification Number
Target number assigned during calculation, each fire mission has a unique target identification number.
See: [[802]] and [[803]]
3. Release method
See: [[1147]]
4. Type of round]
Type of ammunition to be used
5. Ammo information
Used for special rounds where a setting is to be configured (ie: laser code or timed explosion)
6. Number of rounds
The number of rounds to be fired by each gun (ie: an order of 5 rounds for 3 guns will result in a total of 15 rounds being fired)
7. Charge
Charge number to be used (please note some Pisces may show the charge as a name ('close', 'medium', 'far') instead of a number, in those cases treat the smallest one as 0 then following modes counting up
8. Azimuth
Azimuth with a modifier for continuous fire. The azimuth is always given as a 4 digit number
9. Elevation
Elevation with a modifier for continuous fire. The elevation is always given as a 4 digit number
v1.03
Fire missions are given by the Fire Controller in the following format :
Gun/Section number
Target Reference Point or Pre-Planned Target
Release method
Type of round
Ammo information
Number of rounds
Charge
Azimuth
Elevation
1. Gun/Section number
Proword Meaning
All guns Refers to all elements in the Battery or Section
Section (#) Refers to all guns in the given Section(s)
Gun (#) Refers to the given gun
2. Target Reference Point or Pre-Planned Target
Target number assigned during calculation, each fire mission has a unique target identification number.
See: [[802]] and [[803]]
3. Release method
See: [[1147]]
4. Type of round
Type of ammunition to be used
5. Ammo information
Used for special rounds where a setting is to be configured (i.e. laser code or timed explosion)
6. Number of rounds
The number of rounds to be fired by each gun (i.e. an order of 5 rounds for 3 guns will result in a total of 15 rounds being fired)
7. Charge
Charge number to be used (please note some Pisces may show the charge as a name ('close', 'medium', 'far') instead of a number, in those cases treat the smallest one as 0 then following modes counting up
8. Azimuth
Azimuth with a modifier for continuous fire. The azimuth is always given as a 4 digit number
9. Elevation
Elevation with a modifier for continuous fire. The elevation is always given as a 4 digit number
Fire missions are given by the Fire Controller in the following format :
Gun/Section number
Target Reference Point or Pre-Planned Target
Release method
Type of round
Ammo information
Number of rounds
Charge
Azimuth
Elevation
1. Gun/Section number
Proword Meaning
All guns Refers to all elements in the Battery or Section
Section (#) Refers to all guns in the given Section(s)
Gun (#) Refers to the given gun
2. Target Identification Number Reference Point or Pre-Planned Target
Target number assigned during calculation, each fire mission has a unique target identification number.
See: [[802]] and [[803]]
3. Release method
See: [[1147]]
4. Type of round] round
Type of ammunition to be used
5. Ammo information
Used for special rounds where a setting is to be configured (ie: (i.e. laser code or timed explosion)
6. Number of rounds
The number of rounds to be fired by each gun (ie: (i.e. an order of 5 rounds for 3 guns will result in a total of 15 rounds being fired)
7. Charge
Charge number to be used (please note some Pisces may show the charge as a name ('close', 'medium', 'far') instead of a number, in those cases treat the smallest one as 0 then following modes counting up
8. Azimuth
Azimuth with a modifier for continuous fire. The azimuth is always given as a 4 digit number
9. Elevation
Elevation with a modifier for continuous fire. The elevation is always given as a 4 digit number
Where it appears
On role cards
On 14 role cards in 2 combat areas.
By combat area
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Rolecard Development
7 of 11