-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
-
Theatres and Campaigns
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-1368 · v1.01
Give a Commander initiated engagement (CIE)
6 words added, 0 words removed.
v1.00
Skip sections if they are not required.
Announce “GUNNER” or “DESIGNATE*”,
State the weapon/ammo the gunner should use,
Describe the target and, if needed, the point of aim
State the direction and range using one of the following:Clock + distance:
Degrees + distance:
Relative + distance:
State the movement status
Gunner: Announce “IDENTIFIED” when the gun is on target.
Gunner: Announce “NOT SEEN” if the target cannot be found.
Commander: Talk the gunner on to the target if needed LINK TO SKILL,
Proceed with LINK TO SKILL
v1.01
Skip sections if they are not required.
Announce “GUNNER” or “DESIGNATE*”,
State the weapon/ammo the gunner should use,
Describe the target and, if needed, the point of aim
State the direction and range using one of the following:Clock + distance:
Degrees + distance:
Relative + distance:
State the movement status
Gunner: Announce “IDENTIFIED” when the gun is on target.
Gunner: Announce “NOT SEEN” if the target cannot be found.
Commander: Talk the gunner on to the target if needed LINK TO SKILL,
Proceed with LINK TO SKILL
*Only if using the Hunter/Killer system.
Skip sections if they are not required.
Announce “GUNNER” or “DESIGNATE*”,
State the weapon/ammo the gunner should use,
Describe the target and, if needed, the point of aim
State the direction and range using one of the following:Clock + distance:
Degrees + distance:
Relative + distance:
State the movement status
Gunner: Announce “IDENTIFIED” when the gun is on target.
Gunner: Announce “NOT SEEN” if the target cannot be found.
Commander: Talk the gunner on to the target if needed LINK TO SKILL,
Proceed with LINK TO SKILL
*Only if using the Hunter/Killer system.
Where it appears
Lives in
FM/G305 Commanding a vehicleOn role cards
On 9 role cards in 1 combat area.
By combat area