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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-1439 · v2.00
Break contact
79 words added, 43 words removed.
v1.00
v2.00
Reposition the element away from the enemy in a controlled and deliberate manner to end the engagement.
Issue a clear command to disengage; explicitly order personnel to cease fire when required.
Establish suppression or covering elements as needed to enable movement.
Reposition by bounds or controlled movement to increase distance from the enemy.
Maintain element cohesion and accountability throughout the movement.
Once clear, re-establish security and prepare for follow-on actions.
Breaking contact creates a short period of vulnerability. Speed, discipline, and clear leadership are critical, as personnel may instinctively continue engaging unless directed otherwise.
Where it appears
On role cards
On 22 role cards in 4 combat areas.
Named on
-
Acting Fireteam Leader (≤5)
Combat Leadership
Required
-
Fireteam Leader (≤6)
Combat Leadership
Required
-
Infantry Team Leader (≤8)
Combat Leadership
Required
-
Squad Leader (≤15)
Combat Leadership
Required
-
SF Team Leader (≤6)
Combat Leadership
Required
-
Squad Commander (≤15)
Combat Leadership
Required
-
Platoon Sergeant
Field Leadership
Required
-
Squad Commander (≤28)
Field Leadership
Required
-
Platoon Commander (≤32)
Field Leadership
Required
-
Platoon Leader (≤45)
Field Leadership
Required
-
Platoon Commander (≤45)
Field Leadership
Required
-
SF Commander (≤45)
Field Leadership
Required
-
Platoon Commander (≤64)
Field Leadership
Required
-
Company Commander (≤64)
Field Leadership
Required
-
Company Commander (≤128)
Field Leadership
Required
The other 7 roles read it through these cards.
By combat area
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Core Infantry
1 of 13