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Vehicles 147
-
Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
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Planning and Execution 155
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Theatres and Campaigns
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
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FMDG Field Leadership
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FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1495 · v1.01
What reconnaissance patrols look for
- Code
- FM/BG-1495
- Kind
- Guide
- Version
- v1.01 8mos ago
- Views
- 188
- Platforms
- As its document
- Published by
- Cpl Ross 4 Feb 2026
- Last material change
- v1.00 Initial Version
No words changed between v1.00 and v1.01.
v1.00
The list of relevant intel that could be gathered is non exhaustive as it can be anything that is relevant to the mission but some examples for what each kind of reconnaissance patrol may look for is below:
Area Reconnaissance
Enemy force size, equipment, likely intentions, and other capabilities.
Location of enemy bunkers and their sightlines.
Location and extent of minefields.
Obstacles such as restrictive terrain and anti-tank defences.
Potential axis of advance, e.g., bypassing defences using a ditch.
Dead ground for manoeuvring out of enemy sight.
Density of woodblocks for concealed movement.
Good locations for MG support or overwatch squads.
Locations for friendly logistics.
Route Reconnaissance
Detailed information about trafficability on the route and adjacent terrain.
Enemy activity or enemy forces moving along the route.
Sites for emplacing hasty obstacles to slow enemy movement.
Obstacles such as bridges, chokepoints, fords, and other barriers.
Location and condition of bypasses and alternative routes.
Close Target Reconnaissance (CTR)
Target assessment: size, composition, and capabilities of the enemy.
Locations of dead ground for manoeuvre.
Avenues of advance to bypass defences.
Areas for undetected movement (e.g., dense woodblocks).
Enemy morale, training, and discipline.
Reconnaissance in Force (RIF)
Initial estimates of enemy force size and capabilities.
Avenues of approach and potential exit routes.
Identification of enemy weaknesses (e.g., gaps in defences).
Signs of enemy morale, readiness, and discipline.
Engagement indicators through contact.
Observation Post (OP)
Monitoring enemy movements, positions, and changes.
Key sightlines and areas for exploitation.
Signs of enemy presence through civilian movement or avoidance.
Locations of enemy defensive positions or weapons.
Civilians avoiding certain areas indicating IEDs or enemy activity.
Reconnaissance Screen
Early indicators of enemy movements and intentions.
Identification of areas for potential delay or blocking enemy forces.
Observing enemy morale, readiness, and potential vulnerabilities.
v1.01
The list of relevant intel that could be gathered is non exhaustive as it can be anything that is relevant to the mission but some examples for what each kind of reconnaissance patrol may look for is below:
Area Reconnaissance
Enemy force size, equipment, likely intentions, and other capabilities.
Location of enemy bunkers and their sightlines.
Location and extent of minefields.
Obstacles such as restrictive terrain and anti-tank defences.
Potential axis of advance, e.g., bypassing defences using a ditch.
Dead ground for manoeuvring out of enemy sight.
Density of woodblocks for concealed movement.
Good locations for MG support or overwatch squads.
Locations for friendly logistics.
Route Reconnaissance
Detailed information about trafficability on the route and adjacent terrain.
Enemy activity or enemy forces moving along the route.
Sites for emplacing hasty obstacles to slow enemy movement.
Obstacles such as bridges, chokepoints, fords, and other barriers.
Location and condition of bypasses and alternative routes.
Close Target Reconnaissance (CTR)
Target assessment: size, composition, and capabilities of the enemy.
Locations of dead ground for manoeuvre.
Avenues of advance to bypass defences.
Areas for undetected movement (e.g., dense woodblocks).
Enemy morale, training, and discipline.
Reconnaissance in Force (RIF)
Initial estimates of enemy force size and capabilities.
Avenues of approach and potential exit routes.
Identification of enemy weaknesses (e.g., gaps in defences).
Signs of enemy morale, readiness, and discipline.
Engagement indicators through contact.
Observation Post (OP)
Monitoring enemy movements, positions, and changes.
Key sightlines and areas for exploitation.
Signs of enemy presence through civilian movement or avoidance.
Locations of enemy defensive positions or weapons.
Civilians avoiding certain areas indicating IEDs or enemy activity.
Reconnaissance Screen
Early indicators of enemy movements and intentions.
Identification of areas for potential delay or blocking enemy forces.
Observing enemy morale, readiness, and potential vulnerabilities.
The list of relevant intel that could be gathered is non exhaustive as it can be anything that is relevant to the mission but some examples for what each kind of reconnaissance patrol may look for is below:
Area Reconnaissance
Enemy force size, equipment, likely intentions, and other capabilities.
Location of enemy bunkers and their sightlines.
Location and extent of minefields.
Obstacles such as restrictive terrain and anti-tank defences.
Potential axis of advance, e.g., bypassing defences using a ditch.
Dead ground for manoeuvring out of enemy sight.
Density of woodblocks for concealed movement.
Good locations for MG support or overwatch squads.
Locations for friendly logistics.
Route Reconnaissance
Detailed information about trafficability on the route and adjacent terrain.
Enemy activity or enemy forces moving along the route.
Sites for emplacing hasty obstacles to slow enemy movement.
Obstacles such as bridges, chokepoints, fords, and other barriers.
Location and condition of bypasses and alternative routes.
Close Target Reconnaissance (CTR)
Target assessment: size, composition, and capabilities of the enemy.
Locations of dead ground for manoeuvre.
Avenues of advance to bypass defences.
Areas for undetected movement (e.g., dense woodblocks).
Enemy morale, training, and discipline.
Reconnaissance in Force (RIF)
Initial estimates of enemy force size and capabilities.
Avenues of approach and potential exit routes.
Identification of enemy weaknesses (e.g., gaps in defences).
Signs of enemy morale, readiness, and discipline.
Engagement indicators through contact.
Observation Post (OP)
Monitoring enemy movements, positions, and changes.
Key sightlines and areas for exploitation.
Signs of enemy presence through civilian movement or avoidance.
Locations of enemy defensive positions or weapons.
Civilians avoiding certain areas indicating IEDs or enemy activity.
Reconnaissance Screen
Early indicators of enemy movements and intentions.
Identification of areas for potential delay or blocking enemy forces.
Observing enemy morale, readiness, and potential vulnerabilities.
Where it appears
Lives in
FM/G331 Reconnaissance fundamentalsOn role cards
On 16 role cards in 4 combat areas.
Named on
-
Infantry Team Leader (≤8)
Combat Leadership
-
Squad Leader (≤15)
Combat Leadership
-
SF Team Leader (≤6)
Combat Leadership
-
Squad Commander (≤15)
Combat Leadership
-
Platoon Sergeant
Field Leadership
-
Squad Commander (≤28)
Field Leadership
-
Platoon Commander (≤32)
Field Leadership
-
Platoon Leader (≤45)
Field Leadership
-
Platoon Commander (≤45)
Field Leadership
-
SF Commander (≤45)
Field Leadership
-
Platoon Commander (≤64)
Field Leadership
-
Company Commander (≤64)
Field Leadership
-
Company Commander (≤128)
Field Leadership
The other 3 roles read it through these cards.
By combat area
-
Core Infantry
1 of 13
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Combat Leadership
4 of 6
-
Cavalry
2 of 12