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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
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Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-325 · v2.00
Common Calls in a Fireteam
- Code
- FM/BG-325
- Kind
- Guide
- Version
- v2.00 2yrs ago
- Views
- 570
- Platforms
- As its document
- Published by
- MSP WhiteWolf 2 Apr 2024
- Last material change
- v4.00 Removed already covered callouts
62 words added, 14 words removed.
v1.00
Common Verbal CallsUp (e.g. "James Up")General statement to indicate that a player has returned to a ready state. A player can use "Up" to indicate that they have caught up to their team, have successfully reloaded, have received medical aid, et cetera. It's also used when mounting vehicles.
Set Said to indicate that an element is in position. Can be used by buddy team members as well to coordinate low-level movement.
Weapon Dry / EmptyUsed to indicate that your weapon is temporarily out of action due to running out of ammo in your current magazine. Only spoken when it's urgent, with the intent being to notify teammates so that they can cover you / your assigned sector while you correct the issue.
Misfire / JammedUsed to indicate that your weapon has jammed. Same usage as the above - only when it's urgent, so that teammates know to cover/help you.
Changing / ReloadingTo announce that you have to change a mag and can not continue firing
Frag Out / Smoke OutWarning call given when throwing a grenade.
GrenadeWarning call given when an enemy grenade has been thrown at friendlies, a grenade is fumbled, or anything else that poses a close-in grenade threat.
Incoming / IDF / IndirectWarning calls given when enemy indirect fire (grenade launchers, mortars, artillery, etc) is inbound on friendly positions. IDF is pronounced "Eye dee eff".
v2.00
Common Verbal Calls
Up (e.g. "James Up") General statement to indicate that a player has returned to a ready state. A player can use "Up" to indicate that they have caught up to their team, have successfully reloaded, have received medical aid and are now concious, etc. It's also used when mounting vehicles.
Set Said to indicate that an element is in position, weapon up, and ready for others to maneuver. Can be used by buddy team members as well to coordinate low-level movement.
Weapon Dry / Empty Used to indicate that your weapon is temporarily out of action due to running out of ammo in your current magazine. Only spoken when it's urgent, with the intent being to notify teammates so that they can cover you / your assigned sector while you correct the issue.
Misfire / Jammed Used to indicate that your weapon has jammed. Same usage as the above - only when it's urgent, so that teammates know to cover/help you.
Changing / Reloading To announce that you have to change a mag and can not continue firing
Frag Up / Smoke Up /Stun Up Warning call given that you are preparing to throw a grenade
Frag Out / Smoke Out / Stun out Warning call given when throwing a grenade
Grenade! Warning call given when an enemy grenade has been thrown at friendlies, a grenade is fumbled, or anything else that poses a close-in grenade threat, that the team may scatter and take cover
Incoming / IDF / Indirect Warning calls given when enemy indirect fire (grenade launchers, mortars, artillery, etc) is inbound on friendly positions. IDF is pronounced "Eye dee eff".
Common Verbal CallsUp Calls
Up (e.g. "James Up")General Up") General statement to indicate that a player has returned to a ready state. A player can use "Up" to indicate that they have caught up to their team, have successfully reloaded, have received medical aid, et cetera. aid and are now concious, etc. It's also used when mounting vehicles.
Set Said to indicate that an element is in position. position, weapon up, and ready for others to maneuver. Can be used by buddy team members as well to coordinate low-level movement.
Weapon Dry / EmptyUsed Empty Used to indicate that your weapon is temporarily out of action due to running out of ammo in your current magazine. Only spoken when it's urgent, with the intent being to notify teammates so that they can cover you / your assigned sector while you correct the issue.
Misfire / JammedUsed Jammed Used to indicate that your weapon has jammed. Same usage as the above - only when it's urgent, so that teammates know to cover/help you.
Changing / ReloadingTo Reloading To announce that you have to change a mag and can not continue firing
Frag Up / Smoke Up /Stun Up Warning call given that you are preparing to throw a grenade
Frag Out / Smoke OutWarning Out / Stun out Warning call given when throwing a grenade. grenade
GrenadeWarning Grenade! Warning call given when an enemy grenade has been thrown at friendlies, a grenade is fumbled, or anything else that poses a close-in grenade threat. threat, that the team may scatter and take cover
Incoming / IDF / IndirectWarning Indirect Warning calls given when enemy indirect fire (grenade launchers, mortars, artillery, etc) is inbound on friendly positions. IDF is pronounced "Eye dee eff".
Where it appears
Lives in
FM/G69 Direct CommunicationOn role cards
On 98 role cards in 15 combat areas.
Named on
The other 96 roles read it through these cards.
By combat area
-
Mission Support
1 of 11
-
Cavalry
Every role
- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
- MBT Crewman (Commander)
- MBT Section Commander
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Specialisations
1 of 2
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Rolecard Development
Every role
- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
- Dev/WIP: Temp Artillery Cannoneer (Assistant)
- Dev/WIP: Temp Artillery Cannoneer (Gunner)
- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
- Dev/WIP: Transactional Radio User (FTL Testing)
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Logistics
Every role
-
Engineering
2 of 3