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Vehicles 147
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FMDG Communications
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UNIHELP
Every role card
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
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- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
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- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-325 · v3.00
Common calls in a Fireteam
- Code
- FM/BG-325
- Kind
- Guide
- Version
- v3.00 2yrs ago
- Views
- 574
- Platforms
- As its document
- Published by
- MSP WhiteWolf 2 Apr 2024
- Last material change
- v4.00 Removed already covered callouts
249 words added, 0 words removed. Title changed from "Common Calls in a Fireteam" to "Common calls in a Fireteam".
v2.01
Common Verbal Calls
Up (e.g. "James Up") General statement to indicate that a player has returned to a ready state. A player can use "Up" to indicate that they have caught up to their team, have successfully reloaded, have received medical aid and are now concious, etc. It's also used when mounting vehicles.
Set Said to indicate that an element is in position, weapon up, and ready for others to maneuver. Can be used by buddy team members as well to coordinate low-level movement.
Weapon Dry / Empty Used to indicate that your weapon is temporarily out of action due to running out of ammo in your current magazine. Only spoken when it's urgent, with the intent being to notify teammates so that they can cover you / your assigned sector while you correct the issue.
Misfire / Jammed Used to indicate that your weapon has jammed. Same usage as the above - only when it's urgent, so that teammates know to cover/help you.
Changing / Reloading To announce that you have to change a mag and can not continue firing
Frag Up / Smoke Up /Flashbang Up Warning call given that you are preparing to throw a grenade
Frag Out / Smoke Out / Flashbang Out Warning call given when throwing a grenade
Grenade! Warning call given when an enemy grenade has been thrown at friendlies, a grenade is fumbled, or anything else that poses a close-in grenade threat, that the team may scatter and take cover
Incoming / IDF / Indirect Warning calls given when enemy indirect fire (grenade launchers, mortars, artillery, etc) is inbound on friendly positions. IDF is pronounced "Eye dee eff".
v3.00
Common Verbal Calls
Up (e.g. "James Up") General statement to indicate that a player has returned to a ready state. A player can use "Up" to indicate that they have caught up to their team, have successfully reloaded, have received medical aid and are now concious, etc. It's also used when mounting vehicles.
Set Said to indicate that an element is in position, weapon up, and ready for others to maneuver. Can be used by buddy team members as well to coordinate low-level movement.
Moving Said to indicate that an element is now on the move, usually in conjuction with an element that has just called “set”
Weapon Dry / Empty Used to indicate that your weapon is temporarily out of action due to running out of ammo in your current magazine. Only spoken when it's urgent, with the intent being to notify teammates so that they can cover you / your assigned sector while you correct the issue.
Misfire / Jammed Used to indicate that your weapon has jammed. Same usage as the above - only when it's urgent, so that teammates know to cover/help you.
Changing / Reloading To announce that you have to change a mag and can not continue firing
Frag Up / Smoke Up /Flashbang Up Warning call given that you are preparing to throw a grenade
Frag Out / Smoke Out / Flashbang Out Warning call given when throwing a grenade
Grenade! Warning call given when an enemy grenade has been thrown at friendlies, a grenade is fumbled, or anything else that poses a close-in grenade threat, that the team may scatter and take cover
Incoming / IDF / Indirect Warning calls given when enemy indirect fire (grenade launchers, mortars, artillery, etc) is inbound on friendly positions. IDF is pronounced "Eye dee eff".
-name- watching -direction- Called to the team to indicate that you are watching a particular direction. If all members of the team do this they can confirm they have each direction they are supposed to covered
Prepare to move Warning from the element leader that they are being given instructions to move somewhere, and that the team should finish any admin (stitching, reloading magazines, inventory management etc) in anticipation of being on the move momentarily
Hold From the element leader. Instruction to stop in place for a short amount of time and therefore to limit or prevent the effort of dug-in defenses, such as establishing proper cover, building trenches etc.
Go firm From the element leader. Instruction to stop in place for a long amount of time and therefore to take long-term defenses, such as establishing proper cover, building trenches etc.
ARD ("ay-ar-dee", All-Round Defence) Instruction to establish security in a full 360 arc. Usually elements/individuals will be assigned to a sector of this defense.
Security. 180 -direction- Instruction to take security centered around particular direction for the specified width. e.g. “Hold. Security 180 North”, means hold position and establish security covering West through North, through to East. The direction specified is often the most likely direction of enemy attack and therefore usually held by the individual with the most firepower (e.g. the Automatic Rifleman/Machine Gunner)
Common Verbal Calls
Up (e.g. "James Up") General statement to indicate that a player has returned to a ready state. A player can use "Up" to indicate that they have caught up to their team, have successfully reloaded, have received medical aid and are now concious, etc. It's also used when mounting vehicles.
Set Said to indicate that an element is in position, weapon up, and ready for others to maneuver. Can be used by buddy team members as well to coordinate low-level movement.
Moving Said to indicate that an element is now on the move, usually in conjuction with an element that has just called “set”
Weapon Dry / Empty Used to indicate that your weapon is temporarily out of action due to running out of ammo in your current magazine. Only spoken when it's urgent, with the intent being to notify teammates so that they can cover you / your assigned sector while you correct the issue.
Misfire / Jammed Used to indicate that your weapon has jammed. Same usage as the above - only when it's urgent, so that teammates know to cover/help you.
Changing / Reloading To announce that you have to change a mag and can not continue firing
Frag Up / Smoke Up /Flashbang Up Warning call given that you are preparing to throw a grenade
Frag Out / Smoke Out / Flashbang Out Warning call given when throwing a grenade
Grenade! Warning call given when an enemy grenade has been thrown at friendlies, a grenade is fumbled, or anything else that poses a close-in grenade threat, that the team may scatter and take cover
Incoming / IDF / Indirect Warning calls given when enemy indirect fire (grenade launchers, mortars, artillery, etc) is inbound on friendly positions. IDF is pronounced "Eye dee eff".
-name- watching -direction- Called to the team to indicate that you are watching a particular direction. If all members of the team do this they can confirm they have each direction they are supposed to covered
Prepare to move Warning from the element leader that they are being given instructions to move somewhere, and that the team should finish any admin (stitching, reloading magazines, inventory management etc) in anticipation of being on the move momentarily
Hold From the element leader. Instruction to stop in place for a short amount of time and therefore to limit or prevent the effort of dug-in defenses, such as establishing proper cover, building trenches etc.
Go firm From the element leader. Instruction to stop in place for a long amount of time and therefore to take long-term defenses, such as establishing proper cover, building trenches etc.
ARD ("ay-ar-dee", All-Round Defence) Instruction to establish security in a full 360 arc. Usually elements/individuals will be assigned to a sector of this defense.
Security. 180 -direction- Instruction to take security centered around particular direction for the specified width. e.g. “Hold. Security 180 North”, means hold position and establish security covering West through North, through to East. The direction specified is often the most likely direction of enemy attack and therefore usually held by the individual with the most firepower (e.g. the Automatic Rifleman/Machine Gunner)
Where it appears
Lives in
FM/G69 Direct CommunicationOn role cards
On 98 role cards in 15 combat areas.
Named on
The other 96 roles read it through these cards.
By combat area
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Mission Support
1 of 11
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Cavalry
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- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
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- MBT Section Commander
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Specialisations
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Rolecard Development
Every role
- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
- Dev/WIP: Temp Artillery Cannoneer (Assistant)
- Dev/WIP: Temp Artillery Cannoneer (Gunner)
- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
- Dev/WIP: Transactional Radio User (FTL Testing)
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Logistics
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Engineering
2 of 3