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UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BG-325 · v1.00

Common Calls in a Fireteam

Code
FM/BG-325
Kind
Guide
Version
v1.00 2yrs ago
Views
569
Platforms
As its document
Published by
MSG Aiedail 13 Jan 2024
Last material change
v4.00 Removed already covered callouts

You are reading v1.00, an earlier version. Read the current version

Common Calls in a Fireteam

Common Verbal Calls
  • Up  (e.g. "James Up")General statement to indicate that a player has returned to a ready state. A player can use "Up" to indicate that they have caught up to their team, have successfully reloaded, have received medical aid, et cetera. It's also used when mounting vehicles. 
  • Set Said to indicate that an element is in position. Can be used by buddy team members as well to coordinate low-level movement. 
  • Weapon Dry / EmptyUsed to indicate that your weapon is temporarily out of action due to running out of ammo in your current magazine. Only spoken when it's urgent, with the intent being to notify teammates so that they can cover you / your assigned sector while you correct the issue. 
  • Misfire / JammedUsed to indicate that your weapon has jammed. Same usage as the above - only when it's urgent, so that teammates know to cover/help you. 
  • Changing / ReloadingTo announce that you have to change a mag and can not continue firing 
  • Frag Out / Smoke OutWarning call given when throwing a grenade. 
  • GrenadeWarning call given when an enemy grenade has been thrown at friendlies, a grenade is fumbled, or anything else that poses a close-in grenade threat. 
  • Incoming / IDF / IndirectWarning calls given when enemy indirect fire (grenade launchers, mortars, artillery, etc) is inbound on friendly positions. IDF is pronounced "Eye dee eff".

Where it appears

On role cards

On 98 role cards in 15 combat areas.

Named on

The other 96 roles read it through these cards.

By combat area