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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
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Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
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Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-473 · v2.00
Squad File
- Code
- FM/BG-473
- Kind
- Guide
- Version
- v2.00 2yrs ago
- Views
- 945
- Platforms
- As its document
- Published by
- SSG Wombat 3 Aug 2024
- Last material change
- v2.00
116 words added, 42 words removed.
v1.00
Squad file is created when the whole squad establishes one single-file line, with one fireteam at the front, the squad lead element in the middle, and the other fireteam at the rear.
Usually used when there is a risk of mines/IEDs or other XO to limit the potential of triggering them by ensuring each person steps where the first one did, it can also be used to maintain stealth since the risk of the enemy seeing a sole individual from the front, is a lot lower than them seeing an extended formation.
v2.00
The Squad File comprises the whole squad as one single file line, with one Fireteam at the front, the Squad Leader element in the middle, and the other Fireteam at the rear.
Just like the Fireteam File, the Squad File is usually used when there is a risk of mines/IEDs or other XO, to minimize risk of detonation by ensuring each person steps exactly where the point man did. It can also be used to maintain stealth, as the point man only needs to find a single path for the entire Squad, and can easily stop the formation to avoid detection.
Pros:
Easiest formation to control, especially on difficult or restrictive terrain
Allows largest possible volume of fire on both sides
Easy to maintain at higher movement speeds
Ideal for maintaining stealth
Cons:
Vulnerable to the front and rear
Allows very limited volume of fire forward
Poor dispersion of troops, especially with limited visibility
Difficult to transition into base of fire, bounding overwatch, or flanking maneuvers
The Squad file is created when File comprises the whole squad establishes as one single-file single file line, with one fireteam Fireteam at the front, the squad lead Squad Leader element in the middle, and the other fireteam Fireteam at the rear.
Usually Just like the Fireteam File, the Squad File is usually used when there is a risk of mines/IEDs or other XO XO, to limit the potential minimize risk of triggering them detonation by ensuring each person steps exactly where the first one did, it point man did. It can also be used to maintain stealth since the risk of stealth, as the enemy seeing point man only needs to find a sole individual from single path for the front, is a lot lower than them seeing an extended formation. entire Squad, and can easily stop the formation to avoid detection.
Pros:
Easiest formation to control, especially on difficult or restrictive terrain
Allows largest possible volume of fire on both sides
Easy to maintain at higher movement speeds
Ideal for maintaining stealth
Cons:
Vulnerable to the front and rear
Allows very limited volume of fire forward
Poor dispersion of troops, especially with limited visibility
Difficult to transition into base of fire, bounding overwatch, or flanking maneuvers
Where it appears
Lives in
FM/G94 Infantry formationsOn role cards
On 102 role cards in 15 combat areas.
Named on
-
Rifleman
Core Infantry
-
SF Operator
Core Infantry
-
Rifleman (Leadership Observer)
Core Infantry
-
Fireteam Leader (≤6)
Combat Leadership
-
Advanced Infantry
Specialisations
-
Dev/WIP: Transactional Radio User (FTL Testing)
Rolecard Development
The other 96 roles read it through these cards.
By combat area
-
Marksmanship
Every role
-
Mission Support
1 of 11
-
Cavalry
Every role
- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
- MBT Crewman (Commander)
- MBT Section Commander
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Specialisations
1 of 2
-
Rolecard Development
Every role
- Dev/WIP: Transactional Radio User (FTL Testing)
- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
- Dev/WIP: Temp Artillery Cannoneer (Assistant)
- Dev/WIP: Temp Artillery Cannoneer (Gunner)
- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
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Logistics
Every role
-
Engineering
Every role