-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
-
Theatres and Campaigns
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-507 · v1.01
Breaks contact effectively
10 words added, 2 words removed.
v1.00
Breaking contact is done by conducting a team bound, but away from the enemy, instead of towards them. The designation and instruction is the same except instead of “bound” it is “break contact”.
e.g. “Break contact by Fireteam” means that the Squad Leader wishes to break contact, with one Fireteam moving first, and the other holding to protect them as they move.
The holding element should deploy concealment smoke in front of them, since it is better to move quickly without the enemy being able to engage effectively, than to try to establish fire superiority with clear vision. Suppressive fire in the enemy direction is still encouraged, in order to slow their movement.
v1.01
Breaking contact is done by conducting a team bound, but away from the enemy, instead of towards them. The designation and instruction is the same except instead of “bound” it is “break contact”.
e.g. “Break contact by Fireteam” means that the Squad Leader wishes to break contact, with one Fireteam moving first, and the other holding to protect them as they move.
The holding element leader may opt to deploy concealment smoke in front of them, since it is better to move quickly without the enemy being able to engage effectively, than to try to establish fire superiority with clear vision against a potentially superior enemy. Suppressive fire in the enemy direction is still encouraged, in order to slow their movement.
Breaking contact is done by conducting a team bound, but away from the enemy, instead of towards them. The designation and instruction is the same except instead of “bound” it is “break contact”.
e.g. “Break contact by Fireteam” means that the Squad Leader wishes to break contact, with one Fireteam moving first, and the other holding to protect them as they move.
The holding element should leader may opt to deploy concealment smoke in front of them, since it is better to move quickly without the enemy being able to engage effectively, than to try to establish fire superiority with clear vision. vision against a potentially superior enemy. Suppressive fire in the enemy direction is still encouraged, in order to slow their movement.
Where it appears
Lives in
FM/G137 Breaking contactOn role cards
On 102 role cards in 15 combat areas.
Named on
-
Rifleman
Core Infantry
Required
-
SF Operator
Core Infantry
Required
-
Rifleman (Leadership Observer)
Core Infantry
Required
-
Acting Fireteam Leader (≤5)
Combat Leadership
Required
-
Advanced Infantry
Specialisations
Required
The other 97 roles read it through these cards.
By combat area
-
Marksmanship
Every role
-
Mission Support
1 of 11
-
Cavalry
Every role
- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
- MBT Crewman (Commander)
- MBT Section Commander
-
Specialisations
1 of 2
-
Rolecard Development
Every role
- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
- Dev/WIP: Temp Artillery Cannoneer (Assistant)
- Dev/WIP: Temp Artillery Cannoneer (Gunner)
- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
- Dev/WIP: Transactional Radio User (FTL Testing)
-
Logistics
Every role
-
Engineering
Every role