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Force Manual

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FM/BG-578 · v1.00

Eötvös Effect: Calculation

Code
FM/BG-578
Kind
Guide
Version
v1.00 2yrs ago
Views
365
Platforms
As its document
Published by
MSG mbaker5114 9 May 2024
Last material change
v1.00

You are reading v1.00, an earlier version. Read the current version

Eötvös Effect: Calculation

Equation

To manually calculate vertical Coriolis deflection (or the Eötvös effect), we need to know:

  • The latitude of our position
  • Our compass bearing
  • The time of flight for our bullet

 

(.00007292 * cos(latitude°)) * (sin(azimuth°) * (Time of flight in seconds) * 1000 = Vertical deflection in MRADs

Where:

  • positive outputs =  higher point of impact
  • negative outputs =  lower point of impact

 

Data Collection

Time of flight can be found in the ATragMX under the “RC” button in the top right of the screen or derived in an online ballistics program. As the ATragMX suite is not available in situations where manual ballistics are relevant, time of flight information should be recorded prior to operation start.

 

Bearing can be determined by aligning the in-game compass with the target.

 

Map latitude in Arma 3 does not always correlate with real word locations, rather this information is manually populated by map makers and is persistent for an entire map. Latitudes for common UNITAF campaigns are listed below:

UNITAF CampaignMap NameLatitude
Operation Black FlagTakistan, Takistan Mountains35°
Operation DeadlockLingor v3.9.5-4°
Operation EvergladeRosche, Germany (2.0)53°
Operation EverymanArmavir44°
Operation Fault LineLythium34°
Operation FulcrumUzbin Valley34°
Operation Guardian AngelIsland Panthera46°
Operation HetmanLivonia54°
Operation HoneybadgerReshmaan Province35°
Operation PolarisAltis40°
Operaton QuantumKingdom of Regero39°
Operation Steadfast ResolveG.O.S. Al Rayak36°
Operation Valiant GuardianBeketov55°

Where it appears

On role cards

On 2 role cards in 1 combat area.

By combat area