UNITAF Future
UNITAF

Caution

This site is a work in progress

This site is finished to different degrees. Feedback is welcome. Please bear in mind that most of what you see, if not everything, is still a work in progress.

Data from the live site is synced here every hour. Anything you do on this site stays here. It is not copied back to the live site until we switch over.

Discord and permissions are linked. Be careful with admin actions. Some of them also change Discord.

UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BG-607 · v1.01

Moving Targets: Calculation

Code
FM/BG-607
Kind
Guide
Version
v1.01 2yrs ago
Views
1,777
Platforms
As its document
Published by
MSG mbaker5114 14 Jun 2024
Last material change
v2.00

68 words added, 0 words removed.

Equation To manually calculate horizontal hold for moving targets, we will need to know: Target distance Target speed The time of flight for our bullet (Target Speed / Distance) * Time of Flight * 1000 = Horizontal Lead in MRADs Data Collection Time of flight can be found in the ATragMX under the “RC” button in the top right of the screen or derived in an online ballistics program. As the ATragMX suite is not available in situations where manual ballistics are relevant, time of flight information should be recorded prior to operation start. Human targets in Arma 3 only have a few predetermined movement speeds to utilize. Common speeds for human targets are listed below: Movement Name Description Speed Full Sprint Very fast run, weapon sways, head bobs significantly. 5.0 m/s Running A moderate run, weapon sways, head remains stable. 3.9 m/s Combat Pace (gun up) Fast walk, no appearance of running. Combat alert. 3.0 m/s Combat Pace (gun down) A light jog, standard movement. 2.8 m/s Walking (gun down) Relaxed walking, appearance of patrolling. 1.4 m/s Walking (gun up) Very slow movement. Combat alert. 1.35 m/s Calculation Example Sgt McShooty is deployed as a Spotter (Manual) on a Honeybadger. He ranges a priority target at 800m, a shot that will have a time of flight of 1.5s. The target is moving XXXXX. Because target is moving XXX, he holds XXX Equation Limitations Very accurate Slow, for setting up or assembling dope or when speeds will be known, such as with regular convoy movements

Where it appears

On role cards

On 2 role cards in 1 combat area.

By combat area