-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
-
Theatres and Campaigns
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-66 · v3.02
ACE/KAT Medical Settings
- Code
- FM/BP-66
- Kind
- Policy
- Version
- v3.02 2yrs ago
- Views
- 1,144
- Platforms
- As its document
- Published by
- Sgt Applechaser 24 Feb 2024
- Last material change
- v4.00
45 words added, 26 words removed.
v3.01
ACE medical
Blood Loss: (50% of Default but modified by the UNITAF Mod to slow closer to fatal)
Wound Reopening / Advanced Bandages: Enabled
PAK Usage: Medics only, not CLSIn smaller operations, PAK may be permitted "in the field"
In larger operations, PAK is only permitted “off the field” requiring medical vehicles or facilities
Primary Weapon must be slinged or holstered before you can tend to any casualties
Morphine Usage: CLS and above
Epinephrine Usage: CLS or Medic
Fracture Chance: 0.3
PAK Consumed: Yes
Stitching Kit Consumed: No
Stitching Location: Anywhere
KAT - ADV medical: airway
KingLT usage: Medic
Geudeltube usage: CLS
Accuvas usage: Medic(platoon Medic and above)
KAT - ADV medical: breathing
Lethal SPO2 value: Enabled
Pulse oximeter: CLS
KAT - ADV medical: circulation
AED usage: Medics(platoon medic)
AED-X Usage: Medics(MERT and SF medics)
AED location: Anywhere
KAT - ADV medical: pharmacy
Coagulation: Enabled
Amiodarone: Medics (MERT and SF medic)
Atropine: Medics (only when required by mission)
Fluids and medication: Require IV/IO inserted
IV/IO drop time: 10 minutes
Carbonate: CLS
EACA: Medics (platoon medic)
Fentanyl: Medics
IO: Medics (MERT and SF medic)
IV: Medics
Lidocaine: Medics (MERT and SF medic)
Norepinephrine: Medics
Phenylephirne: Medics
v3.02
ACE medical
Blood Loss: (50% of Default but modified by the UNITAF Mod to slow closer to fatal)
Wound Reopening / Advanced Bandages: Enabled
PAK Usage: Medics only, not CLSIn smaller operations, PAK may be permitted "in the field"
In larger operations, PAK is only permitted “off the field” requiring medical vehicles or facilities
Primary Weapon must be slinged or holstered before you can tend to any casualties
Morphine Usage: CLS and above
Epinephrine Usage: CLS or Medic
Fracture Chance: 0.3
PAK Consumed: Yes
Stitching Kit Consumed: No
Stitching Location: Anywhere
KAT - ADV medical: airway
KingLT usage: Squad medic and above
Geudeltube usage: CLS
Accuvas usage: Platoon medic and above
KAT - ADV medical: breathing
Lethal SPO2 value: Enabled
Pulse oximeter: Squad medic and above
KAT - ADV medical: circulation
AED usage: Platoon medic
AED-X Usage: MERT and SF medics
AED location: Anywhere
KAT - ADV medical: pharmacy
Coagulation: Enabled
Amiodarone: MERT and SF medic
Atropine: Squad medic and above (only when required by mission)
Fluids and medication: Require IV/IO inserted
IV/IO drop time: 10 minutes
Carbonate: CLS
EACA: Platoon medic and above
Fentanyl: Squad medic and above
IO: MERT and SF medic
IV: Combat medic and above
Lidocaine: MERT and SF medic
Norepinephrine: Squad medic and above
Phenylephirne: Squad medic and above
ACE medical
Blood Loss: (50% of Default but modified by the UNITAF Mod to slow closer to fatal)
Wound Reopening / Advanced Bandages: Enabled
PAK Usage: Medics only, not CLSIn smaller operations, PAK may be permitted "in the field"
In larger operations, PAK is only permitted “off the field” requiring medical vehicles or facilities
Primary Weapon must be slinged or holstered before you can tend to any casualties
Morphine Usage: CLS and above
Epinephrine Usage: CLS or Medic
Fracture Chance: 0.3
PAK Consumed: Yes
Stitching Kit Consumed: No
Stitching Location: Anywhere
KAT - ADV medical: airway
KingLT usage: Medic Squad medic and above
Geudeltube usage: CLS
Accuvas usage: Medic(platoon Medic Platoon medic and above) above
KAT - ADV medical: breathing
Lethal SPO2 value: Enabled
Pulse oximeter: CLS Squad medic and above
KAT - ADV medical: circulation
AED usage: Medics(platoon medic) Platoon medic
AED-X Usage: Medics(MERT MERT and SF medics) medics
AED location: Anywhere
KAT - ADV medical: pharmacy
Coagulation: Enabled
Amiodarone: Medics (MERT MERT and SF medic) medic
Atropine: Medics Squad medic and above (only when required by mission)
Fluids and medication: Require IV/IO inserted
IV/IO drop time: 10 minutes
Carbonate: CLS
EACA: Medics (platoon medic) Platoon medic and above
Fentanyl: Medics Squad medic and above
IO: Medics (MERT MERT and SF medic) medic
IV: Medics Combat medic and above
Lidocaine: Medics (MERT MERT and SF medic) medic
Norepinephrine: Medics Squad medic and above
Phenylephirne: Medics Squad medic and above
Where it appears
Lives in
FM/G12 Medical system philosophyOn role cards
No role card holds this passage yet.