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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
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Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
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Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-978 · v1.01
Conducting combat landings
- Code
- FM/BG-978
- Kind
- Guide
- Version
- v1.01 1yr ago
- Views
- 249
- Platforms
- As its document
- Published by
- Cpl Ross 21 Jul 2025
- Last material change
- v1.00 Initial SOP Port
0 words added, 0 words removed. Title changed from "Conducting Combat Landings" to "Conducting combat landings".
v1.00
Determine in advance whether the insertion will be full-touchdown, hover, or moving. Select an approach altitude that minimizes exposure to enemy threats—high or low, depending on terrain and enemy presence. Suppress the LZ using door gunners if it's hot. Execute a fast approach and flare effectively to reduce speed without gaining altitude. Speed reduces the effectiveness of enemy fire.
Upon arrival, command the debarkation with “Go, go, go!” Wait for confirmation from the senior passenger that all troops are clear before departing. If possible, maintain suppression during the exit phase.
v1.01
Determine in advance whether the insertion will be full-touchdown, hover, or moving. Select an approach altitude that minimizes exposure to enemy threats—high or low, depending on terrain and enemy presence. Suppress the LZ using door gunners if it's hot. Execute a fast approach and flare effectively to reduce speed without gaining altitude. Speed reduces the effectiveness of enemy fire.
Upon arrival, command the debarkation with “Go, go, go!” Wait for confirmation from the senior passenger that all troops are clear before departing. If possible, maintain suppression during the exit phase.
Determine in advance whether the insertion will be full-touchdown, hover, or moving. Select an approach altitude that minimizes exposure to enemy threats—high or low, depending on terrain and enemy presence. Suppress the LZ using door gunners if it's hot. Execute a fast approach and flare effectively to reduce speed without gaining altitude. Speed reduces the effectiveness of enemy fire.
Upon arrival, command the debarkation with “Go, go, go!” Wait for confirmation from the senior passenger that all troops are clear before departing. If possible, maintain suppression during the exit phase.
Where it appears
Lives in
FM/G204 Take off and landingOn role cards
On 3 role cards in 1 combat area.
By combat area
-
Rotary Aircrew
3 of 7