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Arma 3

Operation Everglade (1984) XV

Breakthrough: Hammer

Sun 31 Jul 2022

Ended

Operation Everglade (1984) XV

Operation order

Situation

Background Information

Operation Hammer comprises the British contribution to our American counterpart's Operation Breakthrough. A combined arms, coordinated assault to encircle the enemy positions in the area of Moltzen, our mission is to take the town of Oetzen from Soviet forces.

Friendly Forces

British mechanized Platoon consisting of : 1x Command FV432 with attached FAC 2x Squads supported by FV432s 2x Challenger 1 main battle tank Air Asset: Lynx Equipped with TOW missiles Logistical element: 3x FV620 Stalwart 1x Land Rover Combat medic team 2x Medical FV432

Supporting Assets

Friendly force attacking from the south to complete the pincer

Enemy Forces

-Dug in enemy battalion in the town of Oetzen. Possible enemy assets include: -BTRs -MBTs -BMPs Including the likelyhood of hostile Sappers having fortified key points in our sector of attack Expected QRF coming from the east mostly infantry with some tank support

Mission

Tasking

- Ambush the enemy counter offensive
- Clear the forrest between Oetzendorf and Oetzen of enemy presence.
- Take the town of Oetzen to complete the pincer maneuver.
- Hold the town of Oetzen.

End-state

Enemy counter offensive stopped and the town of Oetzen secured.

Execution

Commander's Intent

The purpose of this mission is to ambush the enemy counter push and close the pincer maneuver.

Tasks and Sequencing

Phase 1 Badger 9 will move in to position marked on the map and prepare to execute a L- Shaped ambush. Hammer 1 and Hammer 2 will take up positions and dig in to be obscured from the road but have good vantage points towards the kill zone Badge2 will be the blocking element Badger 1 will be the flanking element Command to execute will be given by Badger 9 Phase 2 After Destroying the enemy counter push Badger 9 will reform clear the forest south of any enemy flanking assets Hammer will move to protect the flanks Phase 3 Badger will take out any static positions that might oppose a threat to the assault. All element leaders should try to gather intel on which way best to approach. Phase 4 In this phase we assault the town. Plan of attack will be formulated according to intel and best use of assault points gathered in phase 3. Phase 5 Take the town and hold it against any enemy push they might throw at us to stop the encirclement of happending.

Administration/Logistics

Resupply

Replacement FV432 should be provide when required. which are at staging point. Plan for Vehicle resupply (Refuel, Rearm, Repair). Standard squad log packs should require additional items: Designated marksman ammo, Medium Machine gun ammo.

Medical

Castle will have 2 Medical FV432 to use.

Extracting from frontline toward safer backline is paramount.
Reinserting is part of Castles responsibilities, If unable direct towards bunker if possible.

Close Air Support

Guardian's Main tasking is to provide aerial reconnaissance, as well as fast Anti vehicle platform, if Hammer is unable or otherwise tasked.

Command/Signal

Considerations

Succession of Command Communication plan Badger 9 ---- RTO Badger 1, Badger 2. ----- LR 40 Badger 8 ---- Hammer 1, Hammer 2. ----- LR 45 Hammer 1 ---- Hammer 2. ----- LR 50 Badger 1 ---- Badger 1-1, Badger 1-2, Badger 1-3 . ----- SR 250 Badger 2 ---- Badger 2-1, Badger, 2-2 Badger 2-3 . ----- SR 250 Smoke Signals Green/Blue ----- Friendly position Orange ----- Downed vehicle Purple ----- Mass casualties Red ----- Enemy position