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Arma 3

Operation Enduring Freedom (2009) XIV

Deal with the Devil

Tue 19 Oct 2021

Ended

Operation Enduring Freedom (2009) XIV

Operation order

Situation

Background Information

We have identified some of the ANP officers who are buying arms on behalf of the local insurgents. Recently there has been a surge in deals taking place, potentially in preparation for an attack. We are tasked with masquerading as some of these arms dealers then tracking down the destination of these arms. Once identified, our tasking is to gather intel on the insurgent cell and try to identify the targets of any potential attacks, while working in a covert manner.

Friendly Forces

Special Forces Squad consisting of 2 x 6 man SF fire teams and Squad Element inc. SF Marksman

Supporting Assets

None.

Enemy Forces

Enemy are insurgent arms dealers whom we must ambush and pose as. Additionally, ANP forces are expected to resist if they become aware of the operation. ANP casualties should be avoided, but may become inevitable if we are discovered.

Mission

Tasking

1. Ambush the arms convoy and pose as them at the meet
2. Extract (alive) any enemy HVT's and other intel

End-state

After capturing the HVT's and Intel, team should move back to COP Juno

Execution

Commander's Intent

The purpose of this mission is to gather intel on the insurgent cell by capturing a HVT and try to identify the targets of any potential attacks, while working in a covert manner.

Tasks and Sequencing

WOLF will move from COP Juno to Sector A and ambush the arms dealers on their route to the ANP base in Chaman. They will clear any bodies and hide friendly vehicles in nearby defilade. WOLF will assume the identities of the dealers, attach UV chemlights in case of CODE CRANBERRY and use their convoy to move to ANP Base in Chaman. WOLF 1-2 will secure the vehicles on the road at the northern entrance checkpoint and generally distract the ANP, while WOLF 9 and WOLF 1-1 move to the HQ building to meet with the HVT and secure the building respectively. On go command, WOLF 1-1 will secure the HVT, and extract to WOLF 1-2's waiting convoy. WOLF will then extract back to COP Juno.

Administration/Logistics

Resupply

All teams will dress and equip in known arms dealer garb and armaments. All teams will wear NVGs as the ANP will expect the dealers to wear this, but do not wear it themselves, giving us the advantage if we can knock out the lights on the compound and have attached UV chemlights

Rules of Engagement

EPW's will be extracted in the convoy with the team

Command/Signal

Considerations

While travelling: Actions on: Contact: Push through Civilians: Push through Vehicle breakdown: Acquire new vehicle asap, and continue with zero civilian casualties Sector A Actions on during Ambush: Enemy spotting ambush: Engage drivers, avoid unnecessary damage to vehicles Enemy escaping ambush: RTB Sector B In Sector B, grabbing the HVT, there are 3 plans of action to be used, priority in descending order. Code APPLE: We meet with the HVT peacefully, and get a vehicle to pull up next to the building to capture and load the HVT without alerting suspicion. The reasoning is that the weapons crates should not be seen by non-dealing ANP forces to minimize the risk of his moonlighting operation being discovered. Code BANANA: If Apple becomes untenable, Banana sees the HVT and guards bound and gagged, but forced under threat of exposure of illegal activity, to accompany the team to the vehicles waiting on the road, telling his accomplices that he is going to see a weapon located near by that was too large and suspicious to bring through the town. Code CRANBERRY: Weapons green, kill lights, and fight our way back to the vehicles with the HVT whilst disengaging rapidly and good order.