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Arma 3

Special Deployments LVII

Friction

Sun 23 Oct 2022

Ended

Special Deployments LVII

Operation order

Situation

Background Information

A light Armored Platoon is dispatched to the Iranian-Occupied island of Deriar, up until now considered a technological marvel, who willed it into being with terraforming.

NATO has confirmed the location of multiple Research facilities on the island, and is intending to strike them in a shock and awe Operation.

Friendly Forces

Friendly Forces:

1x Light Armored Platoon, consisting of;
3x Motorised Rifle Squads
3x "Rhino" MGS Tank Destroyers
1x UCAV Sentinel for overwatch
1x Logistics team equipped with UGV "Stomper" for resupply

Enemy Forces

Iranian conventional army.

Mission

Tasking

Destroy the research devices used for terraforming and gather intel.
Main objectives:
- Iron/Nickel/Cobalt - FOB
- Tin - FOB
- Magnesium- FOB
- Titan - Airfield/FOB Bothell
- Auxillary Research Facility

Secondary objectives:
- Military Port
- Military HQ under Construction

End-state

After destroying all devices and crippling the occupying force on the island by clearing out all assigned objectives, return to startex for ex fill, making sure to not be followed.

Execution

Commander's Intent

My intent is to use the High mobility of both our Tank destroyers and the ATVs of the squad to quickly enter and capture key points of the island, ensuring a proper Invasion Force easy access to stage further Operations.

Tasks and Sequencing

This Operation will be conducted in four Phases: General Guidance: All Elements will set off under the cover of Darkness from the Staging point, with Hunter taking the lead for the softening of enemy defensive positions, alongside additional Recon. All Bandit are expected to dismount their ATV's close to the enemy Compounds, as cover is extremely sparse across all 3 Phases. Phase 1: Bandit 1&2: after Hunter has given the greenlight on the initial defense lines, enter the Valley from the East. Sectors: "Iron" -Bandit 1&2 "Nickel" -Bandit 2 "Cobalt" -Bandit 1 Bandit 3 will attempt a flanking maneuver and exploit their ATV's to climb the Dunes West of the objectives, and at the Squadleader's discretion, Aid in the capture of the Sectors alongside other Bandit Elements. Phase 2: All Bandit Callsigns will breach and enter the Defensive installations, with Bandit 2&3 continuing into OBJ "Tin", while Bandit 1 clears the rest of the Fortifications. After Clearing the Fortifications, Bandit 3 will move up alongside Hunter to set the stage for an attack on OBJ "Magnesium", and Bandit 2&3 will follow suit after OBJ "Tin" has been taken. Phase 3&4: With our biggest Objective being OBJ "Titan", a major Airstrip on the Island, All Bandit elements will move in from the West after an initial barrage by Hunter. Should time permit, All Elements will seek to Capture further Objectives South-West of the Airfield according to Platoon Lead's discretion.

Administration/Logistics

Resupply

-All LOGPAK and Vehicle Repairs are handled by GUARDIAN.
They are issued with UGVs to facilitate resupply.

-All Hunter Crew are supplied with Orange/Yellow smoke to indicate the need for Field Repairs.

Rules of Engagement

EPW's or POW's are to be retreived by GUARDIAN.

Close Air Support

Bandit 8 is equipped with 8x GBU-SBDs to use at Bandit 9's Discretion.

Command/Signal

Considerations

Orange/Yellow smoke = Vehicle in distress