Operation Everglade (1984) XLI
Für Rösche (Part II)
Sun 5 Oct 2025
Ended
ORBAT
Key information
Operation Everglade (1984) XLI
Für Rösche (Part II)
Deploying
Situation
Five-Star Rating System Combat Intensity: ☆☆☆☆☆ Roleplay Emphasis: ☆☆ Difficulty: ☆☆☆☆ Situation: As tensions rise and peace talks continue to prove fruitless in ending the brutal conflict, joint western forces begin to conduct the anticipated all-out attack on Rosche city in the hope of crippling the allegedly rogue Soviet forces that have been decimating the region. After successfully capturing the northern sectors of Rosche, British forces intend to close the gap between them and the city by aggressively flanking and assaulting the soviet frontline defenses that are stopping them from advancing further. However, British command suspects an impending enemy assault on their position first that is attempting to create a frontline break-out, to which the British plan to swiftly counterattack before assaulting their own objectives. Their primary targets will consist of enemy armoured defenses, static defenses, support installations and entrenched enemy positions... Available assets: - [3x] FV432 (Peak Turret) - [2x] FV4201 Chieftain Mk.9 - [1x] FV432 (Mortar Carrier with artillery computer) - [2x] FV622 Stalwart (Repair/Refuel/Rearm) Notes from SGM: - I'd highly advise running with JSRS + CUP compat clientside additional mod since all the cold war vehicles and equipment use CUP sounds and sound a lot better with JSRS enabled. - Rosche is quite performance heavy but close range so id also advise reducing your render distace. - Welcome back to some heavy Everglade. Continue readingThis ORBAT
Complete
Missing mods for British Army (1984) DPM V2:
Open the mod presetAttributes
Deployment contacts
- FL Runs the night and leads the ORBAT.
- SA Runs the server and the mod set.
- IO Runs the mission support team as the game master.
Campaign
Deployment XLI of the Operation Everglade (1984) campaign.
Open the campaign