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Arma 3

Operation Fault Line (2018) VI

Kinduf King

Sun 16 Oct 2022

Ended

Operation Fault Line (2018) VI

Operation order

Situation

Background Information

After operation COP King 75th ranger regiment is tasked to liberate Kinduf. In retaliation of our efforts I.S. has mined the riverbed and blown up both bridges connecting the airfield to MSR on the east. Most civilians that remaining in the City have fled a couple days ago when COP Castle was captured. Observations from recon teams have spotted that the military zone of the airfield has been fortified with Hesco barriers and sandbags, additionally emplacements such as ZU-23s, IGLA pods and DSKHMs have been spotted throughout the city in all zones.

Friendly Forces

1x Mechanised company
3x HQ M1277 (CROWS)
1x Reaper drone
4x M1126 (M2) Strykers
2x M1230A1 (MEDEVAC)
Multiple logistics trucks

Supporting Assets

none

Enemy Forces

I.S. dug-in infantry, armor (including T-55s, BMPs and Technical's) and VBIEDS inside the city expected.

Mission

Tasking

Liberate Kinduf from I.S. forces.
Main objectives:
Secure the Military Zone:
-Training Base
-Barracks

Secondary objectives:
Secure the Industrial Zone:
- Repair Station area

Secure the Civil Zone:
- Warlords residence
- IED Factory
- Hospital

End-state

Secure as much of Kinduf as possible, main objective complete on securing the military zone. Mission complete on securing Industrial and Civil zone. Endex at the Barracks.

Execution

Commander's Intent

The purpose of this mission is to clear out and secure the military and airbase infrastructure of Kinduf, and time permitting to clear out the civilian urban area to ensure no further threats are lurking within.

Tasks and Sequencing

Method of entry
Ingress will be conducted via one of the marked Routes- A or B, with aerial recon providing insight into the most suitable route. Enemy light infantry patrols have been seen scattered around the area S-E of Kinduf; movement will be conducted as a rapid push-through assault toward initial taskings. Badger callsigns will be attached with infantry squads as follows: BADGER 1 - BANDIT 1 BADGER 2 - BANDIT 2 BADGER 9 - HITMAN 1 BADGER 3 - HITMAN 2 Convoy will be ordered: BANDIT PLT - TITAN COYCO - BISHOP - BLACKSMITH - HITMAN PLT
Phase 1
Initial transit to objectives and capture of first sectors- aim is to assault both Sector 1 and Sector 2 simultaneously. Dismount points will be designated by the Plt leaders communicating with their attached vehicles, aiming for some point near AP Kite. Bandit will assault S1- preferably from the North however if route B is used then Bandit may assault from both North and South according to Plt discretion. Hitman will move straight to S2 and begin their assault. Blacksmith, Bishop and Titan will hold Point Hawk as a defensive position until the first enemy sectors are clear.
Phase 2
Continuation of sector clearance. Aim in Phase 2 is for Sectors 3 - 6. Bandit will move up to S4 to deal with the industrial sector before working through the structures in S6. Hitman will continue clearance of sectors bordering their initial one- S3 and S5. Hitman may be on standby for assistance with the denser S6 on Bandit's side. LCPs will be set up (and marked on shared tacmaps), out of which Blacksmith and Bishop will operate.
Phase 3
Further sector clearance aiming for sectors 7 - 10. S8 being across open ground may necessitate mounted transit to AP Vulture. Hitman is expected to be assigned to this sector though may be tasked with first assisting Bandit should Phase 2 prove to take longer for Bandit than Hitman. The Kinduf urban area will be assigned based on progress of the company. S11 is a stretch objective to clear out and will prioritise preservation of medical infrastructure.