Cold War Theatre (1946-1991) VII
Operation Blacksmith V: Parable
Thu 9 Jan 2025
Ended
Cold War Theatre (1946-1991) VII
Operation order
Situation
Background Information
Following the breaching operations through Green Valley, US special operations forces must infiltrate and sabotage the fortified military base south of Levie to remove that thorn from the side of the open salient and prepare for an advance through the Everon bottleneck.
Blacksmith wants a new FOB and information on the surrounding terrain. Echo will provide.
Blacksmith wants a new FOB and information on the surrounding terrain. Echo will provide.
Friendly Forces
1x Detachment of specialists from Special Forces Command, provided under operational command of Blacksmith.
Supporting Assets
US troops are holding Regina and Green Valley.
Enemy Forces
Soviet-backed Everon National Guard.
Expected armour support and sizeable infantry garrisons.
Expected armour support and sizeable infantry garrisons.
Mission
Tasking
Primary Tasking
-OBJ SATURN- Enemy military base.
-OBJ VENUS- Enemy defensive positions South of Saturn, on the ridge overlooking the base.
Secondary Tasking
-OBJ MARS- Secure intelligence on enemy forces
-OBJ NEPTUNE- Reconnoitre surrounding land and enemy positions
Objective Saturn consists of a fixed military base position acting as forward HQ and supply for southern Everon National Guard positions. Saturn may provide a useful FOB for us once cleared and taken by ground forces, keep it as intact as possible.
We are expecting enemy positions on the ridge South and South-East of the base as they overlook the base itself.
As this is a raid behind enemy lines, conduct the beginning of the operation as stealthily as possible. Once you go loud the enemy will begin to organise a response. It would be wise to vacate the area before the enemy response arrives in force.
End-state
OBJECTIVE SATURN RAIDED AND ECHO TEAMS BACK BEHIND FRIENDLY LINES.
Execution
Commander's Intent
The purpose of this mission is to recce enemy positions in preparation for a further advance down Green Valley to continue the ongoing salient. These positions may be disabled where possible. It further aims to deny the enemy assets stationed in OBJ Saturn by means of sabotage, destruction or recovery.
Tasks and Sequencing
PHASE 0
ECHO prepares for a 2-kilometre trek along the Western Heights.
All units must equip suppressors and prepare for night-time operations.
ROE ORANGE until all preparations up to and in OBJ SATURN are met.
PHASE 1
ECHO teams move north along the Western Heights.
WP 1 is the Radio Tower, to be investigated, then passed further.
Hostile patrols must be avoided or silently dispatched.
PHASE 2
WP 2 is a suspected hostile position southeast of OBJ SATURN.
It must be silently cleared as a staging ground to recce further movements into OBJ Saturn.
PHASE 3
OBJ SATURN is provisioned to be entered from the southeast.
ECHO 1: lay mines at the northern main entrance in preparation of a QRF.
ECHO 2: enter the compound to sweep the suspected warehouse buildings on the southeast edge.
POI PRIORITY LIST
1. ADMIN #1 (tile-roofed two-storey, centre, near main entrance): intel, HVT
2. LOGISTICS BUILDINGS (warehouses compound southeast side): asset denial, intel
3. ADMIN #2 (flat-top two-storey, south): intel, HVT
4. Vehicles in the open or otherwise accessible: denial
There is no need to enter the barracks on the west side unless already escalated, thus no occupants.
EXFIL
RV at the southeasternmost warehouse.
Exfil the compound either
a) through the point of entry
b) through the south gate
Break contact and retreat southwards through dense woods.
Avoid hillsides.
Administration/Logistics
Resupply
All teams depart the assembly area fully loaded for special operations.
Sappers must carry at least 1x AT mine and several command-detonated demolition charges.
All units are encouraged to carry 1x timer-detonated demo block for targets of opportunity.
Sappers must carry at least 1x AT mine and several command-detonated demolition charges.
All units are encouraged to carry 1x timer-detonated demo block for targets of opportunity.
Medical
All fielded medics must have the following equipment:
- Bandages
- Saline
- Morphine
- Epinephrine
- Medkit
The medkit dispenses consumables. It also heals injuries up to 75%.
- Bandages
- Saline
- Morphine
- Epinephrine
- Medkit
The medkit dispenses consumables. It also heals injuries up to 75%.
Command/Signal
Considerations
Radios are NOT limited to leadership roles.
One personal radio per buddy team is encouraged.
The following frequencies override the above comms plan!
VHF 48.0 := ECHO Tactical Net
> ECHO 9 >> ECHO 1 > ECHO 2
VHF 40.0 := ECHO 9
VHF 41.0 := ECHO 1
VHF 42.0 := ECHO 2
VHF 52.0 := BLACKSMITH