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Arma Reforger

Cold War Theatre (1946-1991) IX

Operation Blacksmith VII: Enemy Of My Enemy (Part 2)

Fri 31 Jan 2025

Ended

Cold War Theatre (1946-1991) IX

Operation order

Situation

Background Information

[[REFORGER OP]] Following the successful supply raid mission at Entre-Deux, Gale Cell has organised a larger scale assault on the Eastern Annexed Military Training Area using the supplies gathered by Sealion. Gale will dispatch a larger force to regroup and organise an attack on several military bases in the area with the aim of crippling Soviet resolve, destroying key Soviet infrastructure and requisitioning additional equipment including Soviet BTR-70 Armored Personnel Carriers.

Friendly Forces

1x 'Undercover special forces black operations SEAL(ion) group' of Everon Defence League, covert behind enemy lines.

Supporting Assets

NATO forces holding around Green Valley to the South.

Enemy Forces

Soviet-supported Everonian National Guard.
Training base supporting new recruits in around-the-clock drills to get them battle-ready.

Mission

Tasking

Primary Tasking -Disrupt enemy training facilities and personnel -Attempt to acquire armoured vehicles stored in nearby military base. Secondary Tasking -Acquire further supplies and weaponry through use of captured truck -Acquire intelligence in-field on enemy strategies, force projection and logistics situation. Through utilisation of a surprise raid behind enemy lines, EDL command directs callsign Sealion to disrupt enemy training attempts at a local training facility, gather intel on the enemy, and attempt to requisition supplies and armoured vehicles from the enemy. We expect that through swift and aggressive action we can hit the enemy and take what we need, escaping before significant QRF retaliation.

End-state

Training base decommissioned to the fullest possible extent. Friendly forces extracted to cell HQ WITHOUT tailing forces. Do not reveal the location of HQ. If possible, enemy armour requisitioned and stashed in a hidden position near the cell.

Execution

Commander's Intent

The purpose of this morning's mission is to use our combined strength and acquired Soviet weapons and ammo to strike several key Soviet positions that are actively supporting their war efforts in the South. We will strike hard and fast, destroying as much of the enemy as possible and requisitioning any supplies we can including potential BTR-70 Armoured Personnel Carriers before breaking contact and retreating home.

Tasks and Sequencing

Phase 0: Staging All Callsigns will prepare at the assembly point just SW of the town of Tyrone. Phase 1: Insertion to AO Our Brothers will step off East towards the Soviet Military Annexed Area, bypassing WP/1 towards WP/2 and avoiding contact as best they can. It is plausible that the Reds will still be in the area searching for their missing equipment and us, so proceed with caution and make any attacks swift and deadly. Do not allow the enemy to hunker us down before we can start. Phase 2: Hit And Run From WP/2 Sealion 2 will move East towards the Military Training Camp and prepare an assault on the base. The North Western Forest appears to present a safer assaulting option but this will be up to Sealion 2 Squadleader's discretion. Be advised that there is an active shooting range facing towards the NW. Your approach will be defiladed but it may give the impression of taking fire, you must judge whether the threat is real or not rapidly at the time. Whilst Sealion 2 prepares to assault and destroy the Military Training Camp, Sealion 1 and Sealion 3 shall prepare to assault and defend the Checkpoint to the South of the Camp. Sealion 3 will take up a position on the hillside and utilise their area denial weaponry to suppress and allow Sealion 1 to take control of the Checkpoint. It is VITAL that both objectives are assaulted in sync, as one may attempt to reinforce the other. All Callsigns should be advised that QRF will leave the Mechanised FOB to reinforce these bases, this QRF will most likely consist of BTR APC's and Transport vehicles, possibly even just foot movement. Sealion 1 and Sealion 3 must eliminate any initial threats, preparing to fall back West once Sealion 2 are callsign complete and have fallen back. All Callsigns will then break contact, ideally to the West if possible and manoeuvre around enemy threats towards the Mechanised FOB. It is unlikely by this point that they Soviets will expect an assault on this FOB and will make efforts to reinforce the previously assaulted positions, we can use this to our advantage. Phase 3: Bold Play All Callsigns will converge on the Mechanised FOB from the NW. Sealion 2 will make a play from the direct North, utilising the defilade of the beach if necessary. Sealion 1 will flank around in the forest to the West to make an assault against the main gate. Sealion 3 will move alongside Sealion 1 and utilise the hillside to their advantage, supporting both Sealion elements in their assault. All Callsigns will strike in sync and gain a foothold in the FOB. It is vital that we get boots in as quick as possible, as reinforcements may divert from the North when they realise what is happening. Once we are in, we will cause as much carnage as possible to give time for Sealion 9's Combat Engineer to requisition a BTR-70 APC. Once we have done our damage and acquired any possible Soviet equipment, we will break contact and move South towards Gale Camp. All Callsigns must be ready to make a speedy extraction once our position becomes untenable. Phase 4: Retreat Once we are callsign complete, All Callsigns will break contact and retreat South. It is highly likely that Soviet's will attempt to move from the South Western Towns to attempt to reinforce the base. We will move along the coastline towards Gale Camp, destroying any enemy who attempt to follow and utilising the woods to our advantage. If we have successfully managed to requisition a BTR-70, we will drive it along the coast, using it to cover friendlies retreat and transport any wounded. The vehicle will be hidden at Sealion 9's discretion. Once contact has been successfully avoided, All Callsigns will regroup at Gale Camp.

Administration/Logistics

Resupply

Due to our success in recovering Soviet Weapons, Equipment and Mortars last night, we will have access to these weapons. Additionally, due to an exceptionally bold play by PFC Roy Callaghan, we have access to a Soviet URAL Truck capable of transporting some ammunition on our journey. In the case that the truck is destroyed or must be abandoned, LOGPAKs will be conducted by at the discretion of respective Sealion Leaders. Ammunition should be plentiful if able to recover from the enemy.

Medical

All fielded medics must have the following equipment:

- bandages
- saline
- morphine
- epinephrine
- medkit

the medkit, while supplies are available, dispenses consumables. it also heals injuries up to 50%.

Medevac will not be possible. medics must make use of Soviet Aid Posts in the field for severe medical patients and medical resupply.

Rules of Engagement

Do not fire unless fired upon on movement through WP/1 to WP/2 It is vital to remain quiet until we are in the Military Annexed Training Area. Make any attacks needed swift. We do not have the facilities to take prisoners.

Fire Support Plan

Mortar Support will be available. Fire Missions run through either Sealion 9 or Sealion 8.

Close Air Support

Not Available.

Command/Signal

Considerations

Radios limited to Platoon, Squad and Teamleaders.

VHF 48.0 := Platoon Tactical Net
> Sealion 9 >> Sealion 8 >> Sealion 1 > Sealion 2 > Sealion 3

VHF 41.0 := Sealion 1
VHF 42.0 := Sealion 2
VHF 43.0 := Sealion 3

VHF 50.0 := Gale H