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Arma Reforger

Cold War Theatre (1946-1991) XXII

Operation Blacksmith X - Ringing Six Bells

Sat 17 Jan 2026

Ended

Cold War Theatre (1946-1991) XXII

Operation order

Situation

Background Information

After a long night of entrenched combat and a few close calls across our defensive line, Blacksmith emerges poised and collected for the coming counter-assault. Despite the few-hour delay due to higher-than-anticipated enemy zeal during the night, fresh equipment and troops are prepped in Levie for a dawn offensive. Hammer platoon will conduct a measured assault through Six Bells to neutralize remaining enemy defences, then sweep North to dismantle the ENG logistics and staging area in Chotain. 5-star Rating System Combat Intensity: ☆☆☆☆☆ Difficulty: ☆☆☆☆☆ Roleplay Emphasis: ☆

Friendly Forces

Hammer light infantry detachment supported by MMG weapons team

Supporting Assets

The rest of Hammer company is busy defending Laruns and repairing defences after the heavy enemy assault last night. They may be able to provide limited fire support near the town. Anvil is holding the S/W side of the island chokepoint, defending Levie. Archer are currently moving the majority of their weapons and troops North from previous positions. They have a light mortar section on standby to provide fire support.

Enemy Forces

Everon National Guard regulars supported by sparse mechanized/armoured platforms due to recent asset losses.
Heavily entrenched and well-supplied.

Mission

Tasking

Hammer is tasked with taking over Archer's intended counter-assault through Six Bells to Chotain- an enemy logistics hub and staging area for their assault last night. Blacksmith's intention for this operation is a rapid raid into enemy-held territory- punching through a demoralised enemy to remove key logistics and military assets from vulnerable positions to our North. This will heavily support our campaign at large by offering up routes North to continue our advance. Six Bells is an entrenched forest area, flanked on the South by a mixed minefield and the North- Chotain, with accompanying defences. Since last night, the enemy have been further digging in around Six Bells- whilst Archer was not quite able to seize enough momentum to push through Six Bells, they did secure an advantageous defensive position to the South, and will be able to support us with their mortars. Chotain is flanked on the S/E by open ground, well-covered by defensive positions. The South side is relatively more difficult to defend, relying on the Six Bells defensive positions. We know Chotain is where they staged their assaults thanks to the work of our cavalry scouts, but they may be starting to withdraw assets and supplies due to their failed offensive last night. If this is the case, we expect they may fall back to the Military base to the North- designated FOB SQUID. As a stretch goal, dismantling this base will deal a heavy blow to the enemy- and, if feasible, holding the base will be sure to give the task force plenty of momentum with which to stage future assaults into mainland Everon. Primary Tasking -Secure Six Bells -Dismantle staging and logistics positions in Chotain Secondary Tasking -Secure and hold Chotain -Raid FOB SQUID, destroying supplies and assets Tertiary Tasking -Secure and hold FOB SQUID

End-state

Six Bells clear and secure.
Chotain staging areas dismantled.
[Optional] Military base 'Squid' dismantled.
If feasible, Chotain secured and held; otherwise, Hammer secure in Laruns following a successful raid.

Execution

Commander's Intent

The purpose of this mission is to exploit the enemy on the back foot and seize Chotain and the nearby military base. Hammer should make use of the early-morning twilight

Tasks and Sequencing

STAGING ALL CALLSIGNS prepare for on-foot movement from Laruns to Six Bells. HAMMER crosses the LD in a combat stance and assumes all terrain out the west hemisphere of Laruns is hostile. STANDARD ACTIONS ON-CONTACT: - MOVEMENT-LEADING (OR CONTACT-CLOSEST) SQUAD: BASE OF FIRE, FIX - HAMMER 3, JOIN AND RELIEVE BASE OF FIRE, FIX - MOVEMENT-TRAILING (OR CONTACT-FARTHEST) SQUAD: FLANK - FINISH AND FOLLOW-THROUGH PHASE 1 From the Y-intersection AP-1 HAMMER pivots west to seek and destroy entrenched positions. Platoon bounds 300m to AP-2, cover to cover and trench to trench until the edge of the woods or such opportunity for progress northwards presents. HAMMER pivots forming a platoon line facing NORTH. HAMMER 1 LEFT, HAMMER 2 RIGHT, HAMMER 3 CENTRE. Sweep the remainder of Six Bells until the SW-NE dirt road. PHASE 2 Referencing the T-intersection AP-3, HAMMER assaults Chotain to seize. OBJECTIVE A: - CONTROL THE MAIN SQUARE - ESTABLISH FOOTHOLD for RV CHARLIE OBJECTIVE B: - CLEAR SOUTHWEST - DOUBLE BACK TO DRIVE OUT ENEMY NORTH RALLY AT RV CHARLIE AND RESUPPLY. PHASE 3 ORIENTATE AND DEPART CHOTAIN NORTH ALONG THE MSR. FOLLOW MSR 300M until RIGHT TURN TOWARDS ROCKS VIA CONCEALMENT FROM LEFT FLANK, WP-4. DANGER: ASSUMED HOSTILE POSITIONS. AVOID OPEN ENGAGEMENT. OBJECTIVE C: - STAGE ASSAULT ON MILITARY BASE FROM WOODS SOUTHWEST - SEIZE CONTROL OF THE BASE VIA WP-4 ORIENTATE NORTHEAST TOWARDS THE MILITARY BASE. CONDUCT MOVEMENT TO CONTACT IN A BOUNDING FASHION, PLATOON LINE. HAMMER 1 LEFT, HAMMER 2 RIGHT, HAMMER 3 CENTRE.

Administration/Logistics

Resupply

ALL CALL SIGNS CROSS THE LD FULLY LOADED FOR PHASE 1.

BANNER CARRIES SUPPLIES CLOSE BY FOR EMERGENCIES AND ROLLING ENTRENCHMENTS AS REQUIRED.

Medical

All fielded medics must have the following equipment:

- Bandages
- Saline
- Morphine
- Epinephrine
- Medkit

The medkit, while supplies are available, dispenses consumables. It also heals injuries up to 50%. Severities over this must arrange MEDEVAC via BLACKSMITH.