UNITAF Future
UNITAF

Caution

This site is a work in progress

This site is finished to different degrees. Feedback is welcome. Please bear in mind that most of what you see, if not everything, is still a work in progress.

Data from the live site is synced here every hour. Anything you do on this site stays here. It is not copied back to the live site until we switch over.

Discord and permissions are linked. Be careful with admin actions. Some of them also change Discord.

Arma 3

Modern Warfare Theatre (2015-Present) LXIV

Operation Fellowship

Fri 11 Sep 2026

Ended

Modern Warfare Theatre (2015-Present) LXIV

Operation order

Situation

Background Information

New Zealand has fallen beneath the shadow of North Korean occupation. Its cities and shores now lie under the watch of a foreign host, and with the armies of our allies called elsewhere, it falls to us to break that grip and set the island free. Great numbers of Australian forces stand ready upon the shores, their ships and aircraft prepared to carry the fight to the enemy. Yet the skies above the island are guarded by a formidable web of anti-aircraft defences. So long as those weapons remain, our air forces cannot safely enter the battle, nor can the full strength of the invasion be brought to bear. Before the great host may come, a path must first be opened. OZONE has therefore been given the task of going before the army. At the first light of dawn, beneath the last veil of night, they will cross the sea and make landfall upon the island. In silence and darkness they shall advance, unseen by the enemy, until they reach the air station. There, OZONE will strike at the heart of the enemy's defences. A virus shall be introduced into the anti-air network, bringing its watchful eyes and deadly weapons to ruin. Should they succeed, the skies will be opened once more, and the Australian forces shall be free to bring their full strength against the occupiers.

Five-Star Rating System

Combat Intensity: ☆☆☆☆ Roleplay Emphasis: ☆ Difficulty: ☆☆☆

Friendly Forces

Australian amphibious assault team

Supporting Assets

Friendly F-35s on standby outside of detectable range ready to bomb the air base once the anti-air is down.
Friendly infantry ready to deploy after the air strike.

Enemy Forces

North Korea has not had time to bring large number of heavy armor, but do expect APCs and small number of tanks

Mission

Tasking

OZONE is tasked with disrupting the Anti-Air system and eliminating a mortar threat at Camp Maxwell

End-state

Enemy anti air disabled and large scale assault started.

Execution

Commander's Intent

Intent of the operation is to degrade hostile radar/anti-air network ahead of a planned assault to reclaim New Zealand in a following operation

Tasks and Sequencing

ALL CALLSIGNS will step off with the expectation of no resupply from friendly forces. There is a possibility of some supplies still present on this island however this is not to be relied upon. OZONE 1-1 will be the primary assault/breach element with their combat engineer carrying explosives and wire cutters to facilitate this OZONE 1-2 is primarily the BOF/Overwatch element and will be providing cover for the other elements. PHASE 0 Weapons Red ALL CALLSIGNS will be inserted into the AO via RHIB and proceed towards LZ - Rivendell and secure a beachhead. We are not expecting any major fortifications present however LZ may be adjusted on approach in response to any possible fortifications. Following the landing ALL CALLSIGNS will make way towards BOF - B1 with OZONE 1-2 on point. PHASE 1 Weapons Yellow -> Green on assault Upon arrival at BOF - B1 OZONE 1-2 will take up a BOF position towards OBJ - Sauron while OZONE 1-1 will manoeuvre to breach. Upon making entry OZONE 1-2 will link up with the main element to help secure the radar base. When the base is secured ALL CALLSIGNS will maintain security while the Combat Engineer begins the hack on the radar station (Briefed before STARTEX by Crossroads) PHASE 2 Weapons Yellow -> Green on assault Following the completion of the hack ALL CALLSIGNS will make way towards OBJ - Doom attempting to remain unsighted by the OBJ until BOF - b3 Where we will bound by fireteam and capture the fortifications. PHASE 3 Weapons Yellow -> Green on assault After securing OBJ - Doom ALL CALLSIGNS will proceed towards OBJ - Balrog an expected fortification and will assault to secure it as a staging point for the assault on the airbase

Administration/Logistics

Resupply

ALL CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support.

Medical

- Medical support will be conducted in field (PAK in Field)

Close Air Support

Friendly air assets will be striking the airfield following the radar station hack with possibility of emergency support following this howevr is not to be relied upon