UNITAF Future
UNITAF

Caution

This site is a work in progress

This site is finished to different degrees. Feedback is welcome. Please bear in mind that most of what you see, if not everything, is still a work in progress.

Data from the live site is synced here every hour. Anything you do on this site stays here. It is not copied back to the live site until we switch over.

Discord and permissions are linked. Be careful with admin actions. Some of them also change Discord.

Arma 3

Vietnam War Theatre (1955-1975) XIII

Operation Red Horizon III

Wed 11 Feb 2026

Ended

Vietnam War Theatre (1955-1975) XIII

Operation order

Situation

Background Information

The year is 1968, the USA never deployed to Vietnam. The USSR took the fall of Southern Vietnamese forces as an opportunity to forward deploy troops and reinforce their position in the Vietnamese peninsular. The PSRV welcomed this with arms open. Last week the PSRV formally invaded Laos and Cambodia, both nations governments quickly fell and both PSRV Forces and USSR Forces have begun reinforcing the area. Our Intelligence assets in the region believe that they may be staging for an attack on either Australia or The Philippines. This CANNOT happen

Folowing the capture of the San Bay Ban Airfield by the US Army the surrounding areas have been reinforced by join USSR and PSRV Forces. Ahead of on Assault on the island of Phu Quoc nearby anti aircraft batteries need to be disabled

Five-Star Rating System

Combat Intensity: ☆☆☆ Roleplay Emphasis: ☆ Difficulty: ☆☆☆

Friendly Forces

1st Battalion, Royal Australian Regiment have deployed STINGRAY 1

Supporting Assets

Limited US Army elements have secured the airbase of San Bay Ban and are able to provide limited overflight to draw fire from AA Batteries

Enemy Forces

Combined USSR and PSRV Forces are expected in the area

Mission

Tasking

The Unit is Tasked with Clearing out all AA Emplacements and Camps within OBJ - Darwin and Perth. OBJ - Hobart is to be cleared to allow the setup of a FOB by following forces

End-state

Mission Success if all AA emplacements are destroyed

Execution

Commander's Intent

My intent is to hop through each of the island using our boats or small water crossings

Tasks and Sequencing

PHASE 0 ALL CALLSIGNS should be assembled and ready at 5 min past the start ex at RP- 0 For last minute intel briefing and changes PHASE 1 ALL CALLSIGNS will mount up in the assault boats and follow the route towards the first island and objective Hobart We will respond towards the enemy intel and contact we see on how to best approach the AA guns take priority to be destroyed Once secure we will get back to the boats and move towards the next objective PHASE 2 Once in the boats we will move towards Objective Darwin we will go from South to North clearing the island from the enemy AA We then wil check if we can cross n North or if we need use our boats. PHASE 3 Objective Perth We will again clear south too North incase the enemy contact gets to much we will break contact towards te boat. Otherwise we clear the 2 camps roughly marked and head home.

Administration/Logistics

Resupply

ALL CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support.

Some items might be stored in the boat for a quick resupply

Medical

Medical support will be conducted in field (PAK in Field)

Command/Signal

Considerations

Signal - Red: enemy position - Orange: Break contact and move to safer location from where we came - Purple: friendly MASCAS - Blue : Regroup on Smoke - White: concealment