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Arma 3

Vietnam War Theatre (1955-1975) XVIII

Operation Red Horizon VII

Sun 27 Sep 2026

Ended

Vietnam War Theatre (1955-1975) XVIII

Operation order

Situation

Background Information

The year is 1968, the USA never deployed to Vietnam. The USSR took the fall of Southern Vietnamese forces as an opportunity to forward deploy troops and reinforce their position in the Vietnamese peninsular. The PSRV welcomed this with arms open. Last week the PSRV formally invaded Laos and Cambodia, both nations governments quickly fell and both PSRV Forces and USSR Forces have begun reinforcing the area. Our Intelligence assets in the region believe that they may be staging for an attack on either Australia or The Philippines. This CANNOT happen

The USMC previously made a daring assault to capture FOB Marlboro and succeeded in leaving their mark on the conflict by succeeding with ease. However Intelligence is suggesting that this may have been a trap. The initial counter attack that was deterred appears to have been nothing more than a probe at or defences and we MUST prepare for more. Unfortunately our CAS elements have been grounded by poor weather at sea and fire support is being airlifted in from FSB Quan loi.

Reinforcements are enroute but will take 36 hours to mobilise and join you. KNIGHT 9 M48 Patton Yankee in 2 x CH-34 Seahorse to airlift supplies for the defence Hammer 81mm Mortar Section to be Airlifted in at the start of the OP

Five-Star Rating System

Combat Intensity: ☆☆☆☆☆ Roleplay Emphasis: ☆ Difficulty: ☆☆☆☆

Friendly Forces

1st marine division platoon callsign MIKE supported by an M48 Patton KNIGHT 9

Supporting Assets

No Friendly forces are expected in the area

Enemy Forces

Combined USSR and PSRV Forces are expected in the area

Mission

Tasking

Defend FOB Marlboro for 36 hours until reinforcements can arrive

End-state

FOB Marlboro is defended

Execution

Commander's Intent

Intent is to secure Saigon and a foothold in Vietnam

Tasks and Sequencing

ALL CALLSIGNS Will form up at RP -0 For last min briefing change This mission will day and night fighting >/b> PHASE 1 MIKE 1 Will Setup in the FOB Covering S-A And S- B MIKE 2 Will Setup in the FOB Covering S-C And S- D KNIGHT 9 Will Position them self to protect the main gate as well ready to support in sectors with vehicle the squads can not deal with. BISHOP 4 Will provide resupply positions through out the mission As Setting up extra defence position where possible. HAMMER 4-3 If active will provide mortar support and illumination if not active FO should have acces via modules. PHASE 2 If the enemy sets up fixed observation points squads might need to push out of the defence line to deal with enemy. fixed position.

Administration/Logistics

Resupply

BISHOP 4 - Will communicate with the helicopter to bring the supplies from the main base - Provide resupply points close but not on the defence lines - Make sure to keep the helicopters going as safe as possible BISHOP 4 Might need to support getting wounded to the CCP

Medical

CCP will be planned by the platoon medic Combat medic in HQ might need to run with stretchers to bring casualties to the CCP BISHOP 4 Might need to support getting wounded to the CCP