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Arma 3

Operation Polaris (2039) VII

Orion

Sat 26 Feb 2022

Ended

Operation Polaris (2039) VII

Operation order

Situation

Background Information

After securing Dourdan yesterday, the enemy has reinforced the area around La Trinité with AA vehicles and large amount of infantry with supporting assets. UAV intel suggests the enemy has set up killzones and barricades in the town. We have to secure the plateau around Dourdan to be able to start putting pressure on the airbase.

Intelligence Officers Expectation:
- Combat in La Trinité
- Lots of CQB and heavy fighting
- likelihood of multiple casualties: advise caution
- low maneuverability available to vehicles expect to either be absent or entrenched
- Eastern plateau
- expected long range engagements
- lower CSAT presence
- Higher chance of vehicles and concealed positions

Friendly Forces

1x infantry platoon with supporting UGVs

Supporting Assets

No Friendly forces are expected to be in the area

Enemy Forces

UAV footage shows CSAT have a large amount of infantry Garrisoning the town. The have set up H-barriers, car wrecks and bunkers in order to push forces into a maze of

Mission

Tasking

The platoon is tasked with taking the plateau that overlooks the main CSAT base of operations.

End-state

After successfully securing the plateau the unit will Endex and garrison the town of La Trinité.

Execution

Commander's Intent

Purpose of the mission is to take out key AA and artillery targets before clearing out La Trinité with minimal civilian casualties and infrastructure damage.

Tasks and Sequencing

From startex the platoon will move east. Sector 1 Hammer 1 and 2 will move towards the barracks, Hammer 1 will assault and clear it Hammer 2 will assist on the initial assault and move on to hill 240 to take out the artillery target Hammer 3 will clear out both AA positions on the southern part of the island Sector 2&3 Each Hammer callsign will move and clear each sector, making sure not to cross into sector 3 until all squads are ready. GUV in the from of armed stompers will act as support during the OP.

Administration/Logistics

Resupply

Blacksmith will be doing resupplies via trucks or unarmed stompers, stomper resupply will mean manually unloading crates.

Medical

Ground MERT for Guardian

Command/Signal

Considerations

Anvil 9 - Hammer 1, 2 & 3: 45.0 Mhz
Anvil 8 - Cyclops : 41.0 Mhz
Anvil 8 - Blacksmith - Guardian : 70.0 Mhz