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Arma 3

World War Theatre (1930-1945) I

Red Star: Operation Uran

Tue 10 Jun 2025

Ended

World War Theatre (1930-1945) I

Operation order

Situation

Background Information

It is time to stop the retreat. Not a single step back! This shall be our slogan from now on. We must protect every strongpoint and every metre of soviet soil stubbornly to the last droplet of blood. We shall grab every piece of our soil and defend it as long as it is possible. The Germans are not as strong as the panic-mongers say. They are stretching their strength to the limit. To withstand their blow now means to ensure victory in the future. All who retreat without orders from above are traitors of the Motherland and will be treated as such: panic-mongers, traitors, and cowards are to be exterminated on sight. To fulfil this order means to defend our country, to save our Motherland, and to destroy and overcome the hated enemy. This is the call of our Motherland.


Listen to the speech of our Glorious Leader!

Friendly Forces

Infantry Platoon PHOENIX with CMT STARLIGHT 4 support of the 51st Workers' and Peasants' Red Army.

Supporting Assets

28th, 57th, 62nd and 64th Workers' and Peasants' Red Army will be present on the battlefield.

Enemy Forces

6th German Army of the Wehrmacht. 8th Italian Army in Russia.

Mission

Tasking

Infantry Platoon PHOENIX is tasked with assaulting enemy positions in Stalingrad, and reaching and securing the centre's square while maximising enemy casualties.

End-state

Central Square and adjacent buildings secured. Staging point for future assaults setup.

Execution

Commander's Intent

You men must push into and hold the city against our enemies in the name of communism. Our key goal is Red Square.

Tasks and Sequencing

We have neither AT or resupply for this mission. But what we have is numbers. Those who oppose us will run their ammunition dry before we falter. Any attempts to retreat will be swiftly dealt with as we will not step back this day. Each one of you will hold your ground until the last or I will kill you myself. Our intent is now we have crossed the river we shall push into the city to slow down the forces that push into our beloved land. The opposition has managed to hastily fortify their positions prior to this assault. But we shall overrun these eventually. PHASE 1 : All squads will step off along their assigned routes through markers Alpha through Charlie securing the foothold. We will react to contact and adjust as needed. 1 must be cautious of the west after Braco, and shall hold at their Charlie mark to give BOF to the west. This will give time for 2 and 3 to reach their Charlie Marks. PHASE 2 : Once we have secured this foothold 3 will cover the south from 3 Charlie whilst 1 and 2 secure the high ground to the west. This will allow all three squads to then advance south in parallel to the main MSR and Bridge on the East of the city. From this position the bridge will be safer for reinforcements to arrive. Supporting assets will then cross the river and push south into the industrial quarter of the city. PHASE 3 : Once the bridge is secured we will advance westwards to the north of the square, clearing the complexes between the river and the square. One element will push through 3-1 and 3-2 before covering south whilst the other two squads clear through the other sections up to 3-10. Intent at current is for Squad 1 to take the BOF at 3-2 whilst the other two squads sweep north but this may shift dependent on the situation. This then secures the northern bridge. PHASE 4 : Assaulting the tower and the square will occur co-currently clearing from north to south until the sector is clear. Precise tasking will be selected at the time of assault.

Administration/Logistics

Resupply

There will be no logpack and to operational needs we will acquire what equipment we require from our fallen comrades and what we capture through force.

Coordinate within squads for any looted weapons, Only ARs to pick up ARs and AT at Squad Leaders discretion.

Any ammunition or equipment caches found should be raised up to Platoon to support any resupply efforts.

Command/Signal

Considerations

Deserters are treasonous and any thought of desertion will be swiftly eliminated from our ranks.