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Arma 3

Future Warfare Theatre (Present-2040) XXI

Reject Holiday

Sun 4 Jan 2026

Ended

Future Warfare Theatre (Present-2040) XXI

Operation order

Situation

Background Information

After a decisive strike on Malden by NATO, we have identified their target of interest, an old military research that has been abandoned for years. Our intel has confirmed the presence of support units having occupied the area and beginning to setup a facility. Whatever they are trying to dig up from there, we'll need to get to it before they extract it.

Five-Star Rating System

Combat Intensity: ☆☆☆ Roleplay Emphasis: ☆ Difficulty: ☆☆☆

Friendly Forces

After heavy fighting during the NATO invasion, BEAR Platoon has managed to find a time to regroup and get new Pandur 2 vehicles for the squads. Platoon HQ will be assigned 1x Fennek. Attached with a Recon Section to assist in recon during their push and BADGER Support Section to maintain the momentum. BEAR 3 will be assigned Fenneks for mobility across the AO. BADGER has been authorised the use of unarmed ground and aerial drone to provide support and casualty evacuation.

Supporting Assets

AAF are still conducting skirmishes in the area. BEAR's operation will be timed following a feint attack on the East flank with what remains of our heavy assets to draw as much enemy reinforcements as possible. Due to this attack, we will have limited forces available on the Western Flank and will be unable to provide any quick reinforcements to BEAR if requested.

Enemy Forces

NATO Forces have occupied the northern part of Malden. Most of their forces are air assault or airborne formations, though we expect more heavy forces may have landed after they took control of the airport.

Mission

Tasking

Push through the Western flank of NATO positions and reach the old military research complex, recovering or destroying any key equipment or material found by NATO.

End-state

BEAR is expected to complete their primary objective, if unable to complete the objective, they are to execute raid retreat and execute an organised retreat towards friendly forces.

Execution

Commander's Intent

My intent is to do a quick Assault where speed and efficiency are key factors.

Tasks and Sequencing

PHASE 0 ALL CALLSIGNS Will be ready for briefing 5 min after start execution time. for final update. Vehicles are pre loaded with emergency supplies so no need to fill the vehicle because we have logistic element helping us. Convoy order will be BEAR 1 , BEAR 9 ,BEAR 2 Actions on contact will be Dismount infantry and deal with contact BEAR 3 Will be more in a more independent roll task with. - Recon on objectives - Recon on best route to follow. - Early warning and response for enemy Counter attack - dealing with high priority targets like Force multipliers to speed up movement. All markers on map are suggestions forBEAR 3 to follow PHASE 1 BEAR 9 ,BEAR 1 ,BEAR 2 Will form convoy and follow the route through the water BADGER 4 Will prep movement once we have cleared the first objective Once convoy is out of the water BEAR 2 Will make sure the woods marked is clear to provide logi a safe route behind us. First objective BEAR 1 Secures the port and assaults from the west BEAR 2 Will support from the South east but will keep ready to respond to QRF Coming from the east reported by mark>BEAR 3 PHASE 2 After Resupplying at bravo Any contact will be dealt with by Stopping the convoy a dismount and deal with the contact BEAR 3 should be moved as far forward as possible to scout the route. PHASE 3 The objective will be split using the road going from West to east BEAR 1 Takes Southern Side BEAR 2 Takes Northern Side Both elements should try to stay online while clearing through the objective to avoid flanking enemy infantry BEAR 3 Should focus on protecting our Eastern flank and deal with enemy contact/ give early warning.

Administration/Logistics

Resupply

BADGER 4 Has acces to Resupply drones There is 1 Pre placed LRP Alpha Where a RRR an infantry resupply needs to be established. Communication will go throughBEAR 9 on SR Freq 41

Command/Signal

Considerations

Signal - Red: enemy position - Orange: friendly vehicle requiring support - Purple: friendly MASCAS - Blue or Green: friendly position - White: concealment BEAR 9 Platoon HQ internal will be 40.1 Platoon HQ to BADGER 4 will be 41 on Short range