Special Deployments XC
Rotary UNILYMPICS
Tue 16 Jun 2026
Ended
Special Deployments XC
Operation order
Situation
Background Information
Four teams. Four airframes. Four challenges. One winner.
The UNILYMPICS are taking to the skies. Players will compete across three aerial challenges to earn points before facing off in a grand relay race finale.
Come and join us for some friendly competition in the clouds.
(If unable to slot, deploy as a reserve and join TS before startx for MA if spaces remain. Spectators are welcome please join in TS as a reserve. You won’t be slotted into the orbat but will be given the spectator camera.)
Five-Star Rating System
Combat Intensity: ☆☆ Roleplay Emphasis: ☆ Difficulty: ☆☆☆
Friendly Forces
Players will be changing helicopters for each event. The following will be used:
- OH-6M
- CH-53E (GAU-21)
- UH-60M
- CH-47F
- OH-6M
- CH-53E (GAU-21)
- UH-60M
- CH-47F
Mission
Tasking
Race One: Timed Trial
Aircraft: RHS OH-6M
Team Setup: Buddy team with one instructor onboard
Course: Start point to end point through 55 circles
Time Limit: 30 minutes per team
Tasking
Fly the course as quickly and cleanly as possible. Teams must pass through all 55 circles while the observer also spots and marks objects along the route.
Attempts
Each pilot will get:
1 practice run
2 official attempts
The best valid official attempt will count as the team’s final time.
Penalties
Missed circle: +10 seconds
Missed object: +5 seconds
Crash: DNR for that attempt adds the max time done overall
There are 6 objects to spot in total. These will be a billboards
Observer Task
During the run, the observer must mark the 10 objects placed along the route and mark on the map.
Judge Role
One judge will fly with each buddy team.
They will confirm missed circles, missed objects, crashes, and any penalties. Their decision is final.
Fair Play
Teams must not share object locations, hints, or route information with other teams.
Any team caught sharing information will receive the maximum object penalty:
The timer will start from the engine on at a cold take off and finish when landed at the end point helipad intact.
Scoring
The team’s final score is: **Best official time + penalties all together
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Task Two: Load, Drop and Go
Aircraft: CH-53E
Team Setup: 1CH-53E per buddy team
Time Limit: 25 minutes
Objective: Score as many points as possible before time expires
Aim
Teams must use their Chinooks to complete two types of task:
Transport and place Humvees by sling load
Para drop cargo into marked drop zones
It is up to each team how they split the work and decide the order of tasks.
Core Rules
Each Chinook may carry a maximum of 2 cargo items at a time.
A Chinook cannot sling load and carry cargo at the same time.
Cargo must be loaded by the gunner of that helicopter.
Teams may only land for:
Resupply
Loading more cargo
No other landings are allowed.
Crashes do not give a direct penalty, but any time lost will count against the team.
Humvee Sling Load Task
There are 4 Humvees in total.
Each buddy team is responsible for 2 Humvees.
Each Humvee has a designated:
Pick-up point
Drop-off point
Placement area
At each landing zone, there will be 1 enemy vehicle that must be destroyed before the Humvee can be placed.
To score, the Humvee must be placed inside the designated area.
Humvee Points
Each correctly placed Humvee: 10 points
If all 4 Humvees are correctly placed: +40 bonus points
This means the Humvee task is worth up to 80 points total.
Cargo Para Drop Task
There are 12 para drop circles.
Before cargo can be dropped at a circle, the enemy vehicle defending that area must be destroyed.
Para drops must be performed from at least 50 metres altitude.
Cargo will score based on where it lands.
Para Drop Points
Zone Difficulty Direct Hit Near Miss
Green Easy 3 points 1 point
Orange Medium 5 points 3 points
Red Hard 10 points 5 points
A near miss means the cargo lands within 10 metres of the edge of the zone.
Anything outside the near miss range scores 0 points.
Judging
Judges will confirm:
Successful Humvee placement
Enemy vehicle destruction
Cargo drop accuracy
Any rule breaches
The judges’ decision is final.
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Trial Three: Collecting Kevin’s Pizza Money
Aircraft: UH-60M
Team Setup: 1 UH-60M per buddy team
Time Limit: 30 minutes
Objective: Collect money from 12 locations and score as many points as possible
Aim
Kevin is owed pizza money, and somehow this has become a rotary-wing debt collection operation.
Each team must collect money from 12 locations within the time limit. There are 20 possible locations, so teams must choose their route carefully.
Scoring is based on both time and points collected.
Location Points
Location Difficulty Points
Green Easy 10 points
Orange Medium 20 points
Red Hard 30 points
Difficulty may be based on landing difficulty, enemy presence, threats in the area, or a combination of these.
Collection Rules
Each collection point will be marked with blue smoke.
At each location, the team must insert their gunner into the marked area. This can be done by either:
Landing inside the marked area
Fast roping into the marked area
The gunner must also be collected from the marked area before the team moves on.
Boundaries and Fair Play
Teams must not drop off or collect the gunner outside the marked area.
Landing outside the area to make the task easier will be considered cheating.
If there is any doubt about the correct area, teams should ask the judge before attempting the insertion or pickup.
Crashes
Crashes do not end the run.
However, if a team crashes, they must be airlifted back to the start point before they can take a replacement helicopter.
The timer will continue running during this process, so crashes will cause a significant delay.
Scoring
Scoring is based on two elements:
Completion time
Total points collected
The fastest team will not automatically win. A team may finish quickly but score fewer points if they only complete easier locations.
The final result will be calculated by balancing the team’s time against the points they collected.
Judging
Judges will confirm:
Valid insertions
Valid pickups
Successful collections
Location points
Crashes and restarts
Any rule breaches
The judge’s decision is final.
Execution
Commander's Intent
1. Speed and observation- Go fast and low and throughb the route and spot things for extra points- time based
2. Follow route and shoot while air dropping and slid loading- extra points for closeness and accuracy. (cant land/proceseed till area clear- time-based
3. Pincile landing in 3 locations with contact.
4. Finiale a mixture of all the above but at the same time
2. Follow route and shoot while air dropping and slid loading- extra points for closeness and accuracy. (cant land/proceseed till area clear- time-based
3. Pincile landing in 3 locations with contact.
4. Finiale a mixture of all the above but at the same time