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Arma 3

Operation Everglade (1984) IV

Scud Hunt

Fri 4 Mar 2022

Ended

Operation Everglade (1984) IV

Operation order

Situation

Background Information

Aerial photos taken during Defiance have revealed that the Soviets have brought in SCUD missile launchers to the area which have the potential to cause major damage to NATO forces in West Germany. Command have authorised a Squad of SAS troopers to neutralise this threat.

Friendly Forces

2x SAS Teams including SF Sappers if explosives are required to complete the mission.

Supporting Assets

C-47 painted as a civilian aircraft. Will withdraw once troopers are inserted.

Enemy Forces

Light regular infantry, little or no armoured vehicles expected as far behind enemy lines. Mainly logistics personnel.

Mission

Tasking

Up to 4 Scud launchers are expected to be located across two locations, the location to the south is a likely firing point. The MSR between the two points may have supply vehicles travelling along them that can be commandeered. Troopers should try to remain covert at least until reaching the industrial complex to the north.

There is no exfil planned for this operation, the commander should use his own discretion to get the teams out.

End-state

SCUD launchers located & disabled/destroyed

Execution

Commander's Intent

The intent of this mission is to remove Russians ability to execute long range attack on our allies via Scud missiles. We have identified three launchers that we will disable.

Tasks and Sequencing

- Adder will insert via HALO deep behind Russians lines
- The Squad will move too the first skud site approaching from north and south.
- after assessing the defenses of the site a movement plan will be devised to stealth in and quietly disable the launcher
- the squad will then precure transport to the north where the squad will once again assess and infiltrate and disable the skuds
- The squads will then steal a helicopter or other transportation and evac

where possible we will keep stealth the whole mission. we are deep in Russian lines and discovery will almost certainly end in our death or capture

Administration/Logistics

Resupply

There will be no resupply take what you need

Medical

There will be no medevac

Rules of Engagement

We do not have the ability to transport any EPWs. knock them out and store them in a safe place to be found later by Russian troops

Fire Support Plan

None

Close Air Support

None