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Arma 3

Modern Warfare Theatre (2015-Present) XL

Sleepless Part 2

Sun 7 Dec 2025

Ended

Modern Warfare Theatre (2015-Present) XL

Operation order

Situation

Background Information

6 months after the cease fire was declared in Takistan, negotiations have broken down and the US is executing on their ultimatum. US Army 2nd Infantry Division is deploying in the area of North Takistan to establish control over the coastline area and take over key infrastructure for further deployments. Mission will be using the F-22 from the USAF Fighters mod or the f-35 or F/A 181 from the Jets DLC for CAS strikes The pilots will first preform a Halo drop of friendlies before switching to CAS. using the c-130 from the USAF utility Pre- planned strikes on the coast line before CAS will be available for the inserted ground elements.

Five-Star Rating System

Combat Intensity: ☆☆☆ Roleplay Emphasis: ☆ Difficulty: ☆☆☆

Friendly Forces

Ground forces 1x Infantry squad Air support Consisting of F 22, F35, F/A 181 (depends on preference pilot). C-130

Supporting Assets

Friendly CAP on standby

Enemy Forces

Russian based equipment
Static ZSU ,Mobile ZSU, Few missile capable installations
Helicopters

Mission

Tasking

Destroy enemy AA capabilities and enemy QRF base

End-state

All AA destroyed QRF base crippled

Execution

Commander's Intent

Mission is to confirm and execute on the intel reported by the pathfinder element. With priority targets being anti-air and artillery assets.

Tasks and Sequencing

The mission will be done in two main parts, first will be a raid on a known Anti-Air and artillery base near Par-e Siah, then a continuous movement East to target and neutralise positions surrounding the airfield. PHASE 0 BUNKER 1 is to prepare for HALO insertion in LZ Alpha with regroup at RP Bravo. Once regrouped, movement will begin towards OBJ Sierra. HUNTER & VIGIL will be preparing for executing the airdrop with one assigned as C-130J and second as fighter escort. Once HALO is complete, they are to return to Carrier airspace control. PHASE 1 BUNKER 1 will conduct recon on Objective Sierra and prepare for destruction of priority targets, With CAS ready to conduct hit on targets out of range. Once raid executed, demolition is to be prepared for any remaining assets. HUNTER & VIGIL will conduct strikes according to Carrier airspace control, you will be handed off to FAC area when required. Once initial strike is called, you will be supporting for any QRF until BUNKER breaks contact. PHASE 2 BUNKER 1 will be moving through the marked OPs and prepare CAS strikes onto anti-air installations. Teams should remain on alert to avoid continuous fighting, relying on air support to take out the targets. HUNTER & VIGIL will be on standby for strikes onto target identified by BUNKER FAC PHASE 3 BUNKER 1 once all identified targets have been destroyed or the element is unable to continue fighting, movement is to be done towards South towards friendly Pathfinder Squad or North to continue recon operation on further Company objectives.

Administration/Logistics

Resupply

BUNKER 1 will depart fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support. BUNKER 1-1 Combat Engineer is to bring Demolition equipment, we are not expecting continued close-range combat, shotgun is to not be brought to maximise explosives and ammo available.

Medical

Medical support will be conducted in field (PAK in Field)
MEDEVAC will only be available after Anti-Air emplacements have been neutralized.

Rules of Engagement

We are unable to process CPERS, any CPERS are to be left in objective areas safe from planted explosives.

Close Air Support

Close Air Support will be conducted by HUNTER & VIGIL, coordinated by BUNKER FAC or by STARLIGHT Carrier airspace control.

Command/Signal

Considerations

Carrier Airspace Control : STARLIGHT Communications Specialist | 85 Mhz Landing and Take-Offs are to be cleared before attempt. Combat Airspace : BUNKER Forward Air Controller | 55 Mhz