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Arma 3

Modern Warfare Theatre (2015-Present) XLI

Sleepless Part 3

Sun 7 Dec 2025

Ended

Modern Warfare Theatre (2015-Present) XLI

Operation order

Situation

Background Information

6 months after the cease fire was declared in Takistan, negotiations have broken down and the US is executing on their ultimatum. US Army 2nd Infantry Division is deploying in the area of North Takistan to establish control over the coastline area and take over key infrastructure for further deployments. To capture a key airfield in the AO, and air assault will be conducted once the local air defense has been neutralised.

Five-Star Rating System

Combat Intensity: ★★★★ Roleplay Emphasis: ★ Difficulty: ★★★

Friendly Forces

BUNKER COMPANY is deploying the Second Infantry Platoon on a joint operation with Marine Corps Air Support BUNKER 9 Second Infantry Platoon with 2 Infantry squads. ROMEO 4 as the Combat Services Support element. Attached will be Marine Corps elements acting in direct Air Support EAGLE & FALCON UH-1Ys for Close Air Support and limited air transport DRAGONFLY CH-35E for heavy transport, to support personnel and equipment deployment.

Supporting Assets

Multiple friendly forces are operating in the area with US Marine Corps and US Army ground forces being deployed. BUNKER Pathfinder elements may still be located within the AO and acting as recon elements. CASTLE Company has landed and captured the town of Mantiq, they are expected to continue their push East and prepare to continue past once we have cleared our objective. ROCKET Company has achieved their objective or taking over the western Airfield.

Enemy Forces

Enemy Takistan Forces are organising their defences after our strike in the region. Forces in our Area of Operation are expected to consist of Infantry or Motorized forces. With reinforcements from North or East with Mechanized formations. Raid from other BUNKER elements has destroyed the enemy's heavy anti-air capabilities, we expect main AA threats to come from small arms. Enemy reinforcements

Mission

Tasking

BUNKER is tasked to strike the Airfield and clear it's surrounding for use as a forward deployment area.

End-state

The platoon is to establish a perimeter around the airfield once captured, striking any enemy forces concentrating for a counter-offensive.

Execution

Commander's Intent

The intent is to do a rapid airborne insertion and

Tasks and Sequencing

PHASE 0 ALL CALLSIGNS Will form up at Rp-0 . 5 min after start ex for final briefing to go over any changes. BUNKER will mount up in Dragonfly ROMEO 4 Will mount up with 1 Support engineer as Gunner , 1 as Copilot and 1 as passenger. LSC preps logistical packaged describe in Logistics area. PHASE 1 Dragonfly Will follow the flight plan towards LZ primary using the terrain to block enemy sight when close to the LZ. Secondary LZ only when Primary LZ is unable to land due to unexpected enemy sight lines. BUNKER Will dismount and follow their designated lines towards the target BUNKER 1 Will provide overwatch for BUNKER 2 Before entering the compound on the south side BUNKER 2 Will push in to the compound while BUNKER 1 provides overwatch taking northern side. Each squad needs 1x wire cutters to overcome possible obstacles ROMEO 4 Will provide emergency resupply via Designated buggy airlifted in the first wave. Dismounting 2x support engineer (Passenger and copilot one) Their responsible for unloading the vehicle and supplies after the infantry has dismounted. PHASE 2 BUNKER Will move following the movement plan BUNKER 1 Will assault the first area while BUNKER 2 provides overwatch BUNKER 2 Will provide overwatch for BUNKER 1 after they are in the compound they are cleared to assault the outer layers before pushing in with BUNKER 1 BUNKER Will clear the western side first before crossing the runway to clear the buildings on the opposite side depending on combat effective ness we will plan who wil go first. PHASE 3 Once Airfield is secure BUNKER Will do a full log pack before pushing in to the adjacent town. While sill providing security Romeo is cleared to stage a Vehicle RRR at the airfield for faster helicopter rearm. BUNKER will clear the town together 1 sector at the time while Air support is covering QRF routes

Administration/Logistics

Resupply

Will be provide closer to Start EX

Medical

incase of overwhelming casualties extraction back to base is a option

Rules of Engagement

CPERS should be turned over to ROMEO 4 for evacuation to the rear.

Close Air Support

Falcon Eagle /mark> ROE For FAC : Weapons red when target is within 100 meters of civilian building avoid collateral damage Weapons orange targets i within 300 meters of friendlies unless target is a immediate threat to the infantry or the aircraft Weapons green on vehicle targets outside 400 meters of friendly's . any infantry on the hills surrounding the town

Command/Signal

Considerations

AIR Too Ground 80
AIR to AIR 81