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Arma 3

Special Deployments LXXXVI

Techie Heist

Sat 13 Jun 2026

Ended

Special Deployments LXXXVI

Operation order

Situation

Background Information

This is our time, after a year of trying to establish their dominance over our brothers and sisters, we are ready to humiliate those invaders. The sandstorm will help us reach their heart, allowing us to fight on our terms and take those helicopters they are so proud of.

Five-Star Rating System

Combat Intensity: ☆☆☆☆ Roleplay Emphasis: ☆☆ Difficulty: ☆☆

Friendly Forces

Special Action Group
We have selected the vehicles more suited for speed, and mounted the heaviest weapons we could manage to fit on those, but we still have a limited amount. We're not expecting all of them to make it through the end, so you might have to find a new ride on the way down.

Supporting Assets

Friendly units will remain at our base to keep security. Some elements spread through the valley to have intel and observe enemy movement. Some locations where you can get some help if needed will be marked for you.

Enemy Forces

The enemy has been thrashed around from our repeated attacks but they still have discipline and their weapons and vehicles. They have spent significant time with limited support, as most of their bases have only been resupplied via air.

Mission

Tasking

Push down the valley taking out any enemy you encounter.
Storm the base without damaging the helicopters.
Take over the helicopters, destroying any that can not be taken back.
Return to our base with our spoils.

End-state

The mission is considered failed if we are unable to reach the airfield before the enemy has time to take off with the helicopters after the sandstorm's end.

Execution

Commander's Intent

My intent is to not die and push towards the objective using our speed and our faith.

Tasks and Sequencing

PHASE 0 ALL CALLSIGNS will report to rp -0 5 min after start ex. Each squad will be assigned: Commander vehicle will be up armoured techie with 2 guns 1x Ags 30 vehicle 1x SPG vehicle 1x zu23- truck will be given to the squad That is ready and fully kitted before start ex. And have reported that towards field leader PHASE 1 Move down the Marked route taking out any enemies as we go. Enemy vehicles can be salvaged and re used. BADGER 4 Should try to put a flag on the re-used vehicles if not a flag friendly fire incident will not be punished. But teams are aloud to use them (at their own risk) PHASE 2 When Reach first LRP (alpha ) we will hold there for a quick RRR and then push towards the next LRP (bravo) Expect chaos and confusing priority would tot clear the lrp PHASE 3 We will fight our way towards the helicopter objective unless we need supplies we which we can get when we raid LRP Charlie Once at the helicopter base we secure it. PHASE 4 Once helicopter base is secure all personnel capable of flying a helicopter will be going in to a helicopter personnel not able or willing to fly will slot in support positions in helicopter any helicopter we can not take with needs to be blown up | Landing would be near the start ex location.

Administration/Logistics

Resupply

BADGER 4 Will be required to scavenge as much supplies as they need from enemy vehicles And keep the force mobile and supplied.

Medical

GROUNDHOG 4-1 Provide movable CCP as wel as quick response to wards casualties expectation is lots of exploded vehicles