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Arma 3

Special Deployments LXXIII

Techie Struggle

Sat 14 Jun 2025

Ended

Special Deployments LXXIII

Operation order

Situation

Background Information

The Blues have attacked our home and stolen our pride ! We have managed to retreat and regroup our warriors thanks to the Sandstorm summoned by our Shaman. We only have limited mounts and supplies to fight. We will need to gather the gifts of the desert and take back the weapons of the vermins. Once our warriors have their mounts, we will get back to our home and drive out the Blues once and for all ! Start of mission with limited vehicles and supplies, not all slots will have a dedicated vehicle at the start

Friendly Forces

REAPER Has managed to refit a mothership, this will allow us to support our attacks We have managed to keep mounts during our run out of home, each assault section will be given one gun mount and one assault mount. Any mounts we recover or capture will be distributed to our warriors

Supporting Assets

We have regrouped all forces that have retreated from the cave, we are hopeful some are preparing traps to the blues once we start our assault on the cave.

Enemy Forces

The Blues have managed to find armoured mounts, that is how we lost our cave.
The desert is full of leg warrior pests or rogue warriors having mounts driving across. We will use the sandstorm to our advantage and rid the desert of them, and take their weapons for our fight.

Mission

Tasking

Find and fight for mounts across the desert, and recover supplies for our mothership.
Once all our warriors have received a mount, we will prepare to fight against the Blues and fight to take our home back.

Execution

Commander's Intent

REAPER will scavange through the desert to gather mounts and supplies while removing as many of the Blue's scum from this unholy desert. The apothocaries of PHOENIX 4 will remain with REAPER 9 to provide healing capabilities to our warriors.

Tasks and Sequencing

REAPER 2 PHASE 0 ALL CALLSIGNS will begin at the regroup point with the sandstorm raging around us before moving off to rid our land of the Blues. PHASE 1 Limit of Advance is Phase Line MAD REAPER 1 will move west with their mounts to scavange the oil fields in sector 1A for mounts and supplies, clearing and Blues and Rouge warriors they encounter. REAPER 2 will move north to scavenge the village of Karachinar and the surrounding settlements in search of more mounts and supplies. PHASE 2 Limit of Advance Phase Line MAX After REAPER has cleared the eastern AO we will head west with REAPER 1 clearing through the north and REAPER 2 clearing through the south. In theis area we will likely encounter more Blues, REAPER must eradicate this scum before we move to capture our home cave. PHASE 3 REAPER will establish 2 OP's REAPER 1 will set up at OP Road and REAPER 2 will set up at OP Fury. We will observe the defensive positions the Blues have created around our home base before planning our assault to take back what is rightfully ours.

Administration/Logistics

Resupply

The mothership will be our logistics hub, we will carry what limited supplies we start with and any supplies found by REAPER will be collected by the logistics team and delivered to the Mothership for distribution by the Shamens.

Medical

- Medical support will be conducted using supporting elements (PAK off Field), the apothecaries of PHOENIX 4 will provide all advanced healing rituals.