UNITAF Future
UNITAF

Caution

This site is a work in progress

This site is finished to different degrees. Feedback is welcome. Please bear in mind that most of what you see, if not everything, is still a work in progress.

Data from the live site is synced here every hour. Anything you do on this site stays here. It is not copied back to the live site until we switch over.

Discord and permissions are linked. Be careful with admin actions. Some of them also change Discord.

Arma 3

World War Theatre (1930-1945) XVI

Yksinäinen Saari

Wed 15 Jul 2026

Ended

World War Theatre (1930-1945) XVI

Operation order

Situation

Background Information

On the day of November 30th, 1939, the Soviet Union invaded Finland. The Finnish army valiantly defended against the vastly larger Red Army, but in the end had to cede territory to remain independent. This conflict came to be known as the Winter War. A Few days ago, the German army initiated its invasion of the Soviet Union, so today, 25th of June 1941, and we have taken this opportunity to take back our lost land. KNIGHT 1, a detachment from the PSD has been sent to Suursaari to help deal with Soviet subversive activities. KNIGHT 1 mounted on FDF issued bicycles THIS OP IS 1 LIFE, SO EXPECT NO REINSERTS(excluding technical reinserts)

Five-Star Rating System

Combat Intensity: ☆☆☆☆☆ Roleplay Emphasis: ☆ Difficulty: ☆☆☆☆☆

Friendly Forces

III/Jääkäripataljoona 4(3 COY, 4th Jäger/Light Infantry battalion), Bicycle mounted light infantry squad .

Supporting Assets

2 Companies of JR55, garrison infantry with no combat experience and little training.

Enemy Forces

Soviet desants in civilian clothing, lightly armed, moderately trained and fanatic.

Mission

Tasking

Hunting and destroying Soviet desants.

End-state

Soviet desants destroyed or captured.

Execution

Commander's Intent

Intent is to destroy or capture soviet desants and investigate the HQ and its garrison in Kiiskenkylä.
Should the enemy force be overwhelming then the plan is to break contact and pull back to reconsolidate and reorganise ourselves.

Tasks and Sequencing

ALL CALLSIGNS will line up for brief at startex. Combat engineer will primarily carry AT grenades, AP mines if there is space. Ammo bearers will carry molotovs in addition to resupply for their team. PHASE 1 ALL CALLSIGNS will mount up on bicycles and step off towards DZ Nummijärvi following the black line and will hold at every RP to get the go ahead from the FL to continue . Bicycles will be parked on the side of the road. Once dismounted KNIGHT will bound towards OP Roomba and try to get eyes on the POI. Should we take contact then we will instead begin assaulting the POI right away. KNIGHT 1-1 will set BOF and dig in at OP Roomba. Should the objective be more than a house, KNIGHT 1-1 will move to assist 1-2 in clearing the POI . KNIGHT 1-2 will maneuver west of 1-1 moving towards the POI to clear the first building and set BOF for 1-1 to move up and help them clear the POI . PHASE 2 Once the POI is clear, KNIGHT will return to DZ Nummijärvi to mount up and move on to DZ Karhu, dismount and move to OP Surnumäki, visually understand the situation and if required move to support or help the garrison at Kiiskinkylä. Should it be enemy controlled KNIGHT will continue with the same maneuver plan as for PHASE 1 and clear the town starting from the north side. KNIGHT 1-1 will set BOF and dig in at OP Surnumäki. Once 1-2 make it to the first set of houses 1-1 will move up and help clear the town . KNIGHT 1-2 will maneuver north of 1-1 moving towards the town to clear the first building and set BOF for 1-1 to move up and help them clear the town . PHASE 3 Should we need to break contact and retreat, then the combat engineer is going to place AP mines to halt the enemy chasing us. If everything goes to plan and we have destroyed all soviet desants we will RTB and ENDEX.

Administration/Logistics

Resupply

ALL CALLSIGNS will be fully loaded according to the units SOP. As we have no resupply the following roles will recieve backpacks for the following equipment: Squad HQ will carry medical supplies, FTL will carry ammo for themselves, DM will carry ammo for the AR, Ammo bearers will carry rifle ammo and molotovs. If supply is getting low we will have permission to loot the enemies.

Medical

Medical support will be conducted in field (PAK in Field).

There will be no reinsert, medics should try to save as many people as reasonably possible.

Command/Signal

Considerations

Signal - Red: enemy position - Purple: friendly MASCAS - Blue - Friendly position -Green:: Fall back position for all to follow - White: concealment