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Leadership 137
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Leadership of combat elements 41
- FM/G231 Quick reference card for combat leadership
- FM/G226 Reaction to contact
- FM/G227 Commanding an ambush
- FM/G228 Counter sniper tactics
- FM/G229 Air threat response
- FM/G230 Indirect Fire threat response
- FM/G232 Leading team/squad formations
- FM/G233 Crossing danger areas
- FM/G316 Decision making
- FM/G315 Maintaining combat effectiveness
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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
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Planning and Execution 155
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FMDG Communications
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FMDG Field Leadership
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FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1059 · v2.00
Use of explosives in ambushes
- Code
- FM/BG-1059
- Kind
- Guide
- Version
- v2.00 4mos ago
- Views
- 231
- Platforms
- As its document
- Published by
- Cpl Ross 16 Jun 2026
- Last material change
- v2.00 Rework as part of Engineering FMDG
141 words added, 37 words removed.
v1.00
v2.00
Explosives can significantly increase the effectiveness of an ambush by shaping the engagement area, restricting movement, and amplifying initial impact. Their placement should support both the ambush plan and the terrain.
Key considerations:
Safe approach routeIdentify and use a route into the ambush position that avoids friendly explosive hazards
Ensure all elements can enter and occupy positions safely
Cover denialIdentify likely enemy cover (e.g. walls, vehicles, trees)
Use explosives to reduce or negate protection, limiting the enemy’s ability to react
Enemy avenue of approachAssess likely routes the enemy will take into the ambush area
Position explosives to engage targets as they enter or pass through the kill zone
Blocking elementsPrevent withdrawal or manoeuvre out of the kill zone
Use terrain, obstacles, or explosives to close exits and fix the enemy in place
Use of terrainExploit natural features (e.g. chokepoints, narrow routes, ridgelines)
Funnel the enemy into confined or predictable movement corridors
Where it appears
Lives in
FM/G227 Commanding an ambushOn role cards
On 23 role cards in 5 combat areas.
Named on
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Acting Fireteam Leader (≤5)
Combat Leadership
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Fireteam Leader (≤6)
Combat Leadership
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Infantry Team Leader (≤8)
Combat Leadership
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Squad Leader (≤15)
Combat Leadership
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SF Team Leader (≤6)
Combat Leadership
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Squad Commander (≤15)
Combat Leadership
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Platoon Sergeant
Field Leadership
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Squad Commander (≤28)
Field Leadership
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Platoon Commander (≤32)
Field Leadership
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Platoon Leader (≤45)
Field Leadership
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Platoon Commander (≤45)
Field Leadership
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SF Commander (≤45)
Field Leadership
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Platoon Commander (≤64)
Field Leadership
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Company Commander (≤64)
Field Leadership
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Company Commander (≤128)
Field Leadership
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Dev/WIP: Transactional Radio User (FTL Testing)
Rolecard Development
The other 7 roles read it through these cards.
By combat area
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Core Infantry
1 of 13
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Rolecard Development
1 of 11