-
Leadership 137
-
Leadership of combat elements 41
- FM/G231 Quick reference card for combat leadership
- FM/G226 Reaction to contact
- FM/G227 Commanding an ambush
- FM/G228 Counter sniper tactics
- FM/G229 Air threat response
- FM/G230 Indirect Fire threat response
- FM/G232 Leading team/squad formations
- FM/G233 Crossing danger areas
- FM/G316 Decision making
- FM/G315 Maintaining combat effectiveness
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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1081 · v1.01
Recognising danger Areas
- Code
- FM/BG-1081
- Kind
- Guide
- Version
- v1.01 1yr ago
- Views
- 209
- Platforms
- As its document
- Published by
- LtCol James 6 Oct 2025
- Last material change
- v1.00 Initial SOP Port
No words changed between v1.00 and v1.01.
v1.00
Danger areas are terrain features that expose friendly forces to heightened risk from enemy fire.
These may include:
Bridges, streams, open lanes, streets, or other open spaces.
Often observed or covered by enemy forces, including snipers or machine gunners.
Danger areas must be identified early and treated with deliberate caution.
v1.01
Danger areas are terrain features that expose friendly forces to heightened risk from enemy fire.
These may include:
Bridges, streams, open lanes, streets, or other open spaces.
Often observed or covered by enemy forces, including snipers or machine gunners.
Danger areas must be identified early and treated with deliberate caution.
Danger areas are terrain features that expose friendly forces to heightened risk from enemy fire.
These may include:
Bridges, streams, open lanes, streets, or other open spaces.
Often observed or covered by enemy forces, including snipers or machine gunners.
Danger areas must be identified early and treated with deliberate caution.
Where it appears
Lives in
FM/G233 Crossing danger areasOn role cards
On 14 role cards in 4 combat areas.
Named on
-
Acting Fireteam Leader (≤5)
Combat Leadership
-
Fireteam Leader (≤6)
Combat Leadership
-
Infantry Team Leader (≤8)
Combat Leadership
-
Squad Leader (≤15)
Combat Leadership
-
SF Team Leader (≤6)
Combat Leadership
-
Squad Commander (≤15)
Combat Leadership
-
Squad Commander (≤28)
Field Leadership
-
Dev/WIP: Transactional Radio User (FTL Testing)
Rolecard Development
The other 6 roles read it through these cards.
By combat area
-
Field Leadership
1 of 9
-
Rolecard Development
1 of 11