-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
-
Theatres and Campaigns
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1094 · v1.01
Smoke Roles
- Code
- FM/BG-1094
- Kind
- Guide
- Version
- v1.01 1yr ago
- Views
- 227
- Platforms
- As its document
- Published by
- Cpl Ross 23 Jul 2025
- Last material change
- v1.00 Initial SOP Port
No words changed between v1.00 and v1.01.
v1.00
Screening Movement
Used to obscure enemy vision and reduce effective fire during movement.
Often used to extract wounded or reposition under contact
Enemy may fire blindly into smoke, but with reduced accuracy
Must be well-timed and well-placed to be effective
Masking Enemy Fire
Smoke placed directly on enemy positions can suppress their fire.
Effective against bunkers, machine guns, or snipers
Useful during assaults to degrade high-threat defenders
Deception
Used to mislead the enemy and draw fire away from the actual manoeuvre.
Can trigger enemy responses or reveal their positions
Creates uncertainty and divides attention during key moments
Signalling
Used when visual cues are needed between units or for air-ground coordination.
Can mark friendly or enemy positions
Can identify landing zones
Can convey pre-arranged signals in radio-silent environments
v1.01
Screening Movement
Used to obscure enemy vision and reduce effective fire during movement.
Often used to extract wounded or reposition under contact
Enemy may fire blindly into smoke, but with reduced accuracy
Must be well-timed and well-placed to be effective
Masking Enemy Fire
Smoke placed directly on enemy positions can suppress their fire.
Effective against bunkers, machine guns, or snipers
Useful during assaults to degrade high-threat defenders
Deception
Used to mislead the enemy and draw fire away from the actual manoeuvre.
Can trigger enemy responses or reveal their positions
Creates uncertainty and divides attention during key moments
Signalling
Used when visual cues are needed between units or for air-ground coordination.
Can mark friendly or enemy positions
Can identify landing zones
Can convey pre-arranged signals in radio-silent environments
Screening Movement
Used to obscure enemy vision and reduce effective fire during movement.
Often used to extract wounded or reposition under contact
Enemy may fire blindly into smoke, but with reduced accuracy
Must be well-timed and well-placed to be effective
Masking Enemy Fire
Smoke placed directly on enemy positions can suppress their fire.
Effective against bunkers, machine guns, or snipers
Useful during assaults to degrade high-threat defenders
Deception
Used to mislead the enemy and draw fire away from the actual manoeuvre.
Can trigger enemy responses or reveal their positions
Creates uncertainty and divides attention during key moments
Signalling
Used when visual cues are needed between units or for air-ground coordination.
Can mark friendly or enemy positions
Can identify landing zones
Can convey pre-arranged signals in radio-silent environments
Where it appears
Lives in
FM/G235 Smoke employmentOn role cards
On 23 role cards in 5 combat areas.
Named on
-
Acting Fireteam Leader (≤5)
Combat Leadership
-
Fireteam Leader (≤6)
Combat Leadership
-
Infantry Team Leader (≤8)
Combat Leadership
-
Squad Leader (≤15)
Combat Leadership
-
SF Team Leader (≤6)
Combat Leadership
-
Squad Commander (≤15)
Combat Leadership
-
Platoon Sergeant
Field Leadership
-
Squad Commander (≤28)
Field Leadership
-
Platoon Commander (≤32)
Field Leadership
-
Platoon Leader (≤45)
Field Leadership
-
Platoon Commander (≤45)
Field Leadership
-
SF Commander (≤45)
Field Leadership
-
Platoon Commander (≤64)
Field Leadership
-
Company Commander (≤64)
Field Leadership
-
Company Commander (≤128)
Field Leadership
-
Dev/WIP: Transactional Radio User (FTL Testing)
Rolecard Development
The other 7 roles read it through these cards.
By combat area
-
Core Infantry
1 of 13
-
Rolecard Development
1 of 11