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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
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Planning and Execution 155
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Theatres and Campaigns
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
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FMDG Field Leadership
-
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FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1106 · v1.01
Isolation of the objective
- Code
- FM/BG-1106
- Kind
- Guide
- Version
- v1.01 1yr ago
- Views
- 201
- Platforms
- As its document
- Published by
- Cpl Ross 23 Jul 2025
- Last material change
- v1.00 Initial SOP Port
2 words added, 1 word removed.
v1.00
Isolation prevents the enemy from reinforcing or retreating. This can be achieved through:
Positioning heavy weapons to cover likely escape routes
Pre-plotting artillery on fall-back routes
Using deception, such as leaving a gap to bait retreatIsolation is not always perfect, but should be attempted as thoroughly as possible using recon and terrain advantage.
v1.01
Isolation prevents the enemy from reinforcing or retreating. This can be achieved through:
Positioning heavy weapons to cover likely escape routes
Pre-plotting artillery on fall-back routes
Using deception, such as leaving a gap to bait retreat
Isolation is not always perfect, but should be attempted as thoroughly as possible using recon and terrain advantage.
Isolation prevents the enemy from reinforcing or retreating. This can be achieved through:
Positioning heavy weapons to cover likely escape routes
Pre-plotting artillery on fall-back routes
Using deception, such as leaving a gap to bait retreatIsolation retreat
Isolation is not always perfect, but should be attempted as thoroughly as possible using recon and terrain advantage.
Where it appears
Lives in
FM/G237 Attacking theoryOn role cards
On 23 role cards in 5 combat areas.
Named on
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Acting Fireteam Leader (≤5)
Combat Leadership
-
Fireteam Leader (≤6)
Combat Leadership
-
Infantry Team Leader (≤8)
Combat Leadership
-
Squad Leader (≤15)
Combat Leadership
-
SF Team Leader (≤6)
Combat Leadership
-
Squad Commander (≤15)
Combat Leadership
-
Platoon Sergeant
Field Leadership
-
Squad Commander (≤28)
Field Leadership
-
Platoon Commander (≤32)
Field Leadership
-
Platoon Leader (≤45)
Field Leadership
-
Platoon Commander (≤45)
Field Leadership
-
SF Commander (≤45)
Field Leadership
-
Platoon Commander (≤64)
Field Leadership
-
Company Commander (≤64)
Field Leadership
-
Company Commander (≤128)
Field Leadership
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Dev/WIP: Transactional Radio User (FTL Testing)
Rolecard Development
The other 7 roles read it through these cards.
By combat area
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Core Infantry
1 of 13
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Rolecard Development
1 of 11