-
Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1120 · v1.01
Applying OCOKA in defence
- Code
- FM/BG-1120
- Kind
- Guide
- Version
- v1.01 1yr ago
- Views
- 260
- Platforms
- As its document
- Published by
- Cpl Ross 23 Jul 2025
- Last material change
- v1.00 Initial SOP Port
No words changed between v1.00 and v1.01.
v1.00
Observation & Fields of Fire
Position weapons to cover expected approaches with interlocking fire
Use elevation and open terrain for long sightlines
Assign sectors and clear kill zones of obstruction
Cover & Concealment
Select terrain that offers protection and concealment
Use fortifications and camouflage to reduce visibility
Prepare alternate firing positions
Obstacles
Use terrain, wire, or mines to channel enemy movement
Cover obstacles with direct or indirect fire
Avoid blocking friendly fields of fire
Key or Decisive Terrain
Hold terrain that controls movement or offers advantage (e.g. high ground)
Reinforce positions likely to be attacked
Use terrain to protect flanks and enable movement
Avenues of Approach
Identify all likely enemy routes
Funnel the enemy into kill zones
Maintain security on flanks and rear
v1.01
Observation & Fields of Fire
Position weapons to cover expected approaches with interlocking fire
Use elevation and open terrain for long sightlines
Assign sectors and clear kill zones of obstruction
Cover & Concealment
Select terrain that offers protection and concealment
Use fortifications and camouflage to reduce visibility
Prepare alternate firing positions
Obstacles
Use terrain, wire, or mines to channel enemy movement
Cover obstacles with direct or indirect fire
Avoid blocking friendly fields of fire
Key or Decisive Terrain
Hold terrain that controls movement or offers advantage (e.g. high ground)
Reinforce positions likely to be attacked
Use terrain to protect flanks and enable movement
Avenues of Approach
Identify all likely enemy routes
Funnel the enemy into kill zones
Maintain security on flanks and rear
Observation & Fields of Fire
Position weapons to cover expected approaches with interlocking fire
Use elevation and open terrain for long sightlines
Assign sectors and clear kill zones of obstruction
Cover & Concealment
Select terrain that offers protection and concealment
Use fortifications and camouflage to reduce visibility
Prepare alternate firing positions
Obstacles
Use terrain, wire, or mines to channel enemy movement
Cover obstacles with direct or indirect fire
Avoid blocking friendly fields of fire
Key or Decisive Terrain
Hold terrain that controls movement or offers advantage (e.g. high ground)
Reinforce positions likely to be attacked
Use terrain to protect flanks and enable movement
Avenues of Approach
Identify all likely enemy routes
Funnel the enemy into kill zones
Maintain security on flanks and rear
Where it appears
Lives in
FM/G238 Defending theoryOn role cards
On 23 role cards in 5 combat areas.
Named on
-
Acting Fireteam Leader (≤5)
Combat Leadership
-
Fireteam Leader (≤6)
Combat Leadership
-
Infantry Team Leader (≤8)
Combat Leadership
-
Squad Leader (≤15)
Combat Leadership
-
SF Team Leader (≤6)
Combat Leadership
-
Squad Commander (≤15)
Combat Leadership
-
Platoon Sergeant
Field Leadership
-
Squad Commander (≤28)
Field Leadership
-
Platoon Commander (≤32)
Field Leadership
-
Platoon Leader (≤45)
Field Leadership
-
Platoon Commander (≤45)
Field Leadership
-
SF Commander (≤45)
Field Leadership
-
Platoon Commander (≤64)
Field Leadership
-
Company Commander (≤64)
Field Leadership
-
Company Commander (≤128)
Field Leadership
-
Dev/WIP: Transactional Radio User (FTL Testing)
Rolecard Development
The other 7 roles read it through these cards.
By combat area
-
Core Infantry
1 of 13
-
Rolecard Development
1 of 11