-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
-
Theatres and Campaigns
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1287 · v1.01
How to deal with unresponsive callsigns
- Code
- FM/BG-1287
- Kind
- Guide
- Version
- v1.01 1yr ago
- Views
- 733
- Platforms
- As its document
- Published by
- LtCol James 6 Oct 2025
- Last material change
- v1.00 Initial Version
2 words added, 1 word removed.
v1.00
If a callsign is not answering you, try to reach them for a total of three times with several seconds passing in between. Each additional time they may add the information that they haven’t received anything, to make other stations aware of it.
If the suspected station is your superior you may assume that they may be incapacitated and/or killed and the next station in the Chain of Command needs to take command in their place.
ExampleThis example will cover a squad net on channel 250 consisting of Outlaw 1-0, 1-1, 1-2 and 1-3. 1-2 is trying to reach 1-0 without success:
Trying to contact
1-2: 1-0, this is 1-2.
1-0: (1-0 is not responding so after a couple of seconds 1-2 tries again)
1-2: 1-0, this is 1-2, nothing heard.
1-0: (1-0 is not responding so after a couple of seconds 1-2 tries for the last time)
1-2: 1-0, this is 1-2, nothing heard OUT.
1-0: (1-0 is not responding so 1-1 needs to take command)
Succession of command
1-2: 1-1, this is 1-2.
1-1: 1-2 this is 1-1.
1-2: 1 is unresponsive, you need to take command.
1-1: All stations, this is 1-1, taking command, ACKNOWLEDGE.
1-2: 1-1, this is 1-2, ROGER, OUT.
1-3: 1-1, this is 1-3, ROGER, OUT.
v1.01
If a callsign is not answering you, try to reach them for a total of three times with several seconds passing in between. Each additional time they may add the information that they haven’t received anything, to make other stations aware of it.
If the suspected station is your superior you may assume that they may be incapacitated and/or killed and the next station in the Chain of Command needs to take command in their place.
Example
This example will cover a squad net on channel 250 consisting of Outlaw 1-0, 1-1, 1-2 and 1-3. 1-2 is trying to reach 1-0 without success:
Trying to contact
1-2: 1-0, this is 1-2.
1-0: (1-0 is not responding so after a couple of seconds 1-2 tries again)
1-2: 1-0, this is 1-2, nothing heard.
1-0: (1-0 is not responding so after a couple of seconds 1-2 tries for the last time)
1-2: 1-0, this is 1-2, nothing heard OUT.
1-0: (1-0 is not responding so 1-1 needs to take command)
Succession of command
1-2: 1-1, this is 1-2.
1-1: 1-2 this is 1-1.
1-2: 1 is unresponsive, you need to take command.
1-1: All stations, this is 1-1, taking command, ACKNOWLEDGE.
1-2: 1-1, this is 1-2, ROGER, OUT.
1-3: 1-1, this is 1-3, ROGER, OUT.
If a callsign is not answering you, try to reach them for a total of three times with several seconds passing in between. Each additional time they may add the information that they haven’t received anything, to make other stations aware of it.
If the suspected station is your superior you may assume that they may be incapacitated and/or killed and the next station in the Chain of Command needs to take command in their place.
ExampleThis Example
This example will cover a squad net on channel 250 consisting of Outlaw 1-0, 1-1, 1-2 and 1-3. 1-2 is trying to reach 1-0 without success:
Trying to contact
1-2: 1-0, this is 1-2.
1-0: (1-0 is not responding so after a couple of seconds 1-2 tries again)
1-2: 1-0, this is 1-2, nothing heard.
1-0: (1-0 is not responding so after a couple of seconds 1-2 tries for the last time)
1-2: 1-0, this is 1-2, nothing heard OUT.
1-0: (1-0 is not responding so 1-1 needs to take command)
Succession of command
1-2: 1-1, this is 1-2.
1-1: 1-2 this is 1-1.
1-2: 1 is unresponsive, you need to take command.
1-1: All stations, this is 1-1, taking command, ACKNOWLEDGE.
1-2: 1-1, this is 1-2, ROGER, OUT.
1-3: 1-1, this is 1-3, ROGER, OUT.
Where it appears
On role cards
On 42 role cards in 12 combat areas.
Named on
-
Acting Fireteam Leader (≤5)
Combat Leadership
-
Fireteam Leader (≤6)
Combat Leadership
-
Infantry Team Leader (≤8)
Combat Leadership
-
Squad Leader (≤15)
Combat Leadership
-
SF Team Leader (≤6)
Combat Leadership
-
Squad Commander (≤15)
Combat Leadership
-
Platoon Sergeant
Field Leadership
-
Squad Commander (≤28)
Field Leadership
-
Platoon Commander (≤32)
Field Leadership
-
Platoon Leader (≤45)
Field Leadership
-
Platoon Commander (≤45)
Field Leadership
-
SF Commander (≤45)
Field Leadership
-
Platoon Commander (≤64)
Field Leadership
-
Company Commander (≤64)
Field Leadership
-
Company Commander (≤128)
Field Leadership
-
Transactional Radio User
Specialisations
-
Dev/WIP: Transactional Radio User (FTL Testing)
Rolecard Development
The other 25 roles read it through these cards.
By combat area
-
Core Infantry
1 of 13
-
Medical
2 of 10
-
Specialisations
1 of 2
-
Rolecard Development
1 of 11
-
Logistics
1 of 2
-
Fire Support
1 of 8
-
Remotely Piloted Systems
1 of 5