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Equipment 93
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Weapon attachments
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Explosives 36
- FM/G335 Engineering equipment
- FM/G156 Identifying and reacting to explosive devices
- FM/G157 Using explosive devices
- FM/G384 Defensive fortifications
- FM/G385 Ordnance disposal and clearance
- FM/G161 Explosive ordnance disposal (EOD) operations
- FM/G386 Ordnance disposal using the improvised explosive devices defusal (IEDD) notebook
- FM/G387 Additional EOD equipment
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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
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Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
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Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
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Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-1466 · v1.02
Anti-tank (AT) mines
- Code
- FM/BG-1466
- Kind
- Guide
- Version
- v1.02 9mos ago
- Views
- 183
- Platforms
- As its document
- Published by
- Cpl Ross 16 Jan 2026
- Last material change
- v1.00 Initial Version
49 words added, 60 words removed.
v1.01
AT explosive devices are employed to deny vehicle routes and disrupt armoured or motorized movement. They are generally much bigger than AP mines and cylinder shaped. AT mines are almost exclusively victim detonated by pressure plate but operator detonated variants do exist. AT mines can generally not be set off by dismounts.
AT devices are commonly oriented toward expected vehicle approaches and may restrict key terrain or choke points. Their presence can halt manoeuvre until engineer intervention restores mobility.
v1.02
AT devices are larger than AP devices and positioned to engage vehicles. They may appear as heavy charges, mines, or reinforced objects placed on or near vehicle routes, intersections, or choke points.
AT devices are usually pressure-activated by vehicle weight or remotely initiated. Some may be command-detonated to allow engagement of specific vehicles rather than the first contact. AT mines can generally not be set off by dismounts.
AT explosive devices are employed to deny vehicle routes and disrupt armoured or motorized movement. They are generally much bigger larger than AP mines devices and cylinder shaped. positioned to engage vehicles. They may appear as heavy charges, mines, or reinforced objects placed on or near vehicle routes, intersections, or choke points.
AT mines devices are almost exclusively victim detonated usually pressure-activated by pressure plate but operator detonated variants do exist. vehicle weight or remotely initiated. Some may be command-detonated to allow engagement of specific vehicles rather than the first contact. AT mines can generally not be set off by dismounts.
AT devices are commonly oriented toward expected vehicle approaches and may restrict key terrain or choke points. Their presence can halt manoeuvre until engineer intervention restores mobility.
Where it appears
On role cards
On 3 role cards in 1 combat area.
By combat area
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Engineering
Every role