-
Leadership 137
-
Leadership of combat elements 41
- FM/G231 Quick reference card for combat leadership
- FM/G226 Reaction to contact
- FM/G227 Commanding an ambush
- FM/G228 Counter sniper tactics
- FM/G229 Air threat response
- FM/G230 Indirect Fire threat response
- FM/G232 Leading team/squad formations
- FM/G233 Crossing danger areas
- FM/G316 Decision making
- FM/G315 Maintaining combat effectiveness
-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
-
Theatres and Campaigns
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-1508 · v1.01
Issue fire control orders
8 words added, 21 words removed.
v1.00
Fire Control Orders are used to rapidly direct and coordinate fires within an element. Orders follow the GRIT format to ensure clarity, speed, and shared understanding.
G – GroupIdentify who is to fire. This may be a specific individual, fireteam, or the entire element.
R – RangeState the range to the target, either as an exact distance or a reference (e.g. “close”, “far”, landmark-based).
I – IndicationClearly indicate the target using clock direction, bearings, tracers, terrain features, or reference points.
T – Type of FireSpecify how to engage: rate of fire, fire control state, or engagement restriction ([[G139]]).
v1.01
Fire Control Orders are used to rapidly direct and coordinate fires within an element. Orders follow the GRIT format to ensure clarity, speed, and shared understanding.
Group: Identify who is to fire. This may be a specific individual, fireteam, or the entire element.
Range: State the range to the target, either as an exact distance or a reference (e.g. “close”, “far”, landmark-based).
Indication: Clearly indicate the target using clock direction, bearings, tracers, terrain features, or reference points.
Type of Fire: Specify rate of fire ([[G139]]).
Fire Control Orders are used to rapidly direct and coordinate fires within an element. Orders follow the GRIT format to ensure clarity, speed, and shared understanding.
G – GroupIdentify Group: Identify who is to fire. This may be a specific individual, fireteam, or the entire element.
R – RangeState Range: State the range to the target, either as an exact distance or a reference (e.g. “close”, “far”, landmark-based).
I – IndicationClearly Indication: Clearly indicate the target using clock direction, bearings, tracers, terrain features, or reference points.
T – Type of FireSpecify how to engage: Fire: Specify rate of fire, fire control state, or engagement restriction ([[G139]]).
Where it appears
Lives in
FM/G226 Reaction to contactOn role cards
On 23 role cards in 5 combat areas.
Named on
-
Acting Fireteam Leader (≤5)
Combat Leadership
Required
-
Fireteam Leader (≤6)
Combat Leadership
Required
-
Infantry Team Leader (≤8)
Combat Leadership
Required
-
Squad Leader (≤15)
Combat Leadership
Required
-
SF Team Leader (≤6)
Combat Leadership
Required
-
Squad Commander (≤15)
Combat Leadership
Required
-
Platoon Sergeant
Field Leadership
Required
-
Squad Commander (≤28)
Field Leadership
Required
-
Platoon Commander (≤32)
Field Leadership
Required
-
Platoon Commander (≤45)
Field Leadership
Required
-
SF Commander (≤45)
Field Leadership
Required
-
Dev/WIP: Transactional Radio User (FTL Testing)
Rolecard Development
The other 11 roles read it through these cards.
By combat area
-
Core Infantry
1 of 13
-
Rolecard Development
1 of 11