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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
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Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
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FMDG Field Leadership
-
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FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-202 · v2.01
Prioritise wounds
14 words added, 0 words removed. Title changed from "Prioritise the most severe wounds" to "Prioritise wounds".
v2.00
The player is able to demonstrate sound prioritisation skills with regards to which wounds to prioritise when treating a casualty. This includes the decision-making associated with the usage of tourniquets versus bandaging the limbs, and the prioritisation of crucial body parts versus the limbs.
The most common prioritisation a medic will do is to apply tourniquets to any and all wounded limbs and then prioritise closing wounds on the torso and head, and this is the procedure all medical personnel are expected to abide to in almost all cases. The only time this will not be the case is when there are more than one person bandaging the casualty, the casualty requires urgent blood transfusions, blood transfusions are (or would be) made impossible due to tourniquets, and FAST-IOs are not available. In this particular case, one medic may bandage a limb instead of applying tourniquets so that blood transfusions can be provided quickly.
v2.01
Prioritize closing wounds so that the amount of blood loss is minimized.
Old text:
The player is able to demonstrate sound prioritisation skills with regards to which wounds to prioritise when treating a casualty. This includes the decision-making associated with the usage of tourniquets versus bandaging the limbs, and the prioritisation of crucial body parts versus the limbs.
The most common prioritisation a medic will do is to apply tourniquets to any and all wounded limbs and then prioritise closing wounds on the torso and head, and this is the procedure all medical personnel are expected to abide to in almost all cases. The only time this will not be the case is when there are more than one person bandaging the casualty, the casualty requires urgent blood transfusions, blood transfusions are (or would be) made impossible due to tourniquets, and FAST-IOs are not available. In this particular case, one medic may bandage a limb instead of applying tourniquets so that blood transfusions can be provided quickly.
Prioritize closing wounds so that the amount of blood loss is minimized.
Old text:
The player is able to demonstrate sound prioritisation skills with regards to which wounds to prioritise when treating a casualty. This includes the decision-making associated with the usage of tourniquets versus bandaging the limbs, and the prioritisation of crucial body parts versus the limbs.
The most common prioritisation a medic will do is to apply tourniquets to any and all wounded limbs and then prioritise closing wounds on the torso and head, and this is the procedure all medical personnel are expected to abide to in almost all cases. The only time this will not be the case is when there are more than one person bandaging the casualty, the casualty requires urgent blood transfusions, blood transfusions are (or would be) made impossible due to tourniquets, and FAST-IOs are not available. In this particular case, one medic may bandage a limb instead of applying tourniquets so that blood transfusions can be provided quickly.
Where it appears
Lives in
FM/G87 Dealing with woundsOn role cards
On 102 role cards in 15 combat areas.
Named on
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Rifleman
Core Infantry
Required
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SF Operator
Core Infantry
Required
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Rifleman (Leadership Observer)
Core Infantry
Required
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Acting Fireteam Leader (≤5)
Combat Leadership
Required
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Combat Life Saver
Medical
Required
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Combat Medic
Medical
Required
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Platoon Medic
Medical
Required
-
Advanced Infantry
Specialisations
Required
The other 94 roles read it through these cards.
By combat area
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Marksmanship
Every role
-
Mission Support
1 of 11
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Cavalry
Every role
- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
- MBT Crewman (Commander)
- MBT Section Commander
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Specialisations
1 of 2
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Rolecard Development
Every role
- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
- Dev/WIP: Temp Artillery Cannoneer (Assistant)
- Dev/WIP: Temp Artillery Cannoneer (Gunner)
- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
- Dev/WIP: Transactional Radio User (FTL Testing)
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Logistics
Every role
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Engineering
Every role